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    Wednesday, June 23, 2021

    Killing Floor Most of them are funny but this one just hurts :(

    Killing Floor Most of them are funny but this one just hurts :(


    Most of them are funny but this one just hurts :(

    Posted: 22 Jun 2021 06:19 PM PDT

    Zedternal Reborn | Version 9; QoL & More

    Posted: 23 Jun 2021 03:17 PM PDT

    Good day everyone, time for another changelog overview for what I like to consider "The Quality of Life & More Update" for Zedternal Reborn!

    First off, Equipment Upgrades have been expanded.
    Health & Armor Up upgrades are now available to help further boost your survivability in a match. The new Spare Batteries & HUD Stabilizer upgrades combined with the Gas Mask drastically improve visibility for those who prefer precision weapons & reduce the potential for motion sickness after, for example, an RPG-wielding lvl. 6 Gun-mando-ist gets their hands on Whirlwind of Lead. It is important to note that the HUD Stabilizer will not stop screen movement resulting from weapon recoil though this can be reduced by purchasing other relevant upgrades.

    The Trader Menu has also received some attention this time around.
    Thanks to the constant flow of fresh weapons being officially added to Killing Floor 2 the original limit & rate at which weapons were released over the course of a match has become less than optimal. As a result, the default max weapon pool has been double from 24 to 48 weapons & the rate of release has been boosted from 2 to 3 weapons per wave. Finding Precious and Modded weapons was also becoming difficult thanks to the large vanilla weapon pool. This has been solved by adjusting the ZedternalReborn perk filter to show only these weapon types. Currently, this filter can be found, titled Custom Weapons, near the end of the list right before the Off Perk filter.

    Rounding things off are a few other miscellaneous improvements.
    Making use of the Supplier skill will be easier now that the HUD icon is actually visible next to a player's health bar, the Scoreboard has been fixed to ensure player health values greater than 255 are properly shown, & the Combatant Doctor & Scrapper skills have been buffed up to improve the size of the ammo chunk a player receives. As a bonus, work has begun on improving the accessibility of the code to allow for third-party mod extensions to Zedternal Reborn. Look forward to more in the future. There are also the usual adjustments & additions to the Precious weapon pool as well as improvements to the code in general.

    Feedback and suggestions are, as always, welcome and encouraged. Lastly, if you are looking for a TL;DR just read everything that is bold!

    submitted by /u/ZedternalReborn
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    King Bosses?

    Posted: 23 Jun 2021 07:24 AM PDT

    Wouldn't it be cool if we had king versions of more basic enemies? We got King FP and abomination.. How bout a Ninja Stalker that does acrobatics and throws knives with stalker backup... a Giant Flying Crawler that spits flames... What yall think? Any cool boss ideas based on regular units?

    submitted by /u/Phsylanx
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    After Patch Best Solo Class for HoE?

    Posted: 23 Jun 2021 08:34 AM PDT

    In your opinion with the recent nerfs in mind, what is the best class to do HoE solo survival and HoE 25 Endless?

    submitted by /u/BaffledBear
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    KF-Cardboard. Came up with the cool idea of making zed cutouts. Here's a Bloat.

    Posted: 22 Jun 2021 06:04 PM PDT

    remember when they made kevin's daughter, who fought against him, inexplicably an evil boss

    Posted: 23 Jun 2021 06:07 AM PDT

    that sucked. wish this game respected the characters a tad more or that it EVER gave us secoff Thorne back

    submitted by /u/Snugglebull
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    Pc menu issues

    Posted: 23 Jun 2021 02:33 PM PDT

    So when I go to "Find a match" and try to choose endless I can't choose the difficulty as it's blacked out and by default it's stuck on normal leaving me unable to beat a seasonal challenge and when I try to start any match regardless of the mode in "create a match" it will always create a normal survival game. I don't know what's making my game do this but it would be great to know what could be causing it.

    submitted by /u/itsthatmemedealer
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    Ticket drop

    Posted: 23 Jun 2021 12:40 PM PDT

    After playing 1 hour weekly i got a Crate 2 times today. And after this second Blue screen. I dont want crates why everyone get tickets and i got only crates..

    submitted by /u/unnknawn
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    Missing seasonal descriptions

    Posted: 23 Jun 2021 08:42 AM PDT

    Missing seasonal descriptions

    I have no idea why my game looks like this xD

    Can someone let me know the name and description for each one please?

    https://preview.redd.it/0q2mdazic1771.png?width=781&format=png&auto=webp&s=07aec65a14851e4f5017ce52d4452e6c4376b505

    submitted by /u/miss_alien
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    Summer Update Guns

    Posted: 22 Jun 2021 07:44 PM PDT

    So, the new guns. They feel a bit off. The new SWAT gun feels fine, if a little hamfisted. It's the new Support Weapons I have more an issue with, haven't bought the Firebug weapon. The Fists feel like trash on their perk, instead feeling optimized for Survivalist. The shots are incredibly sporadic, the melee feels way to slow to be useful. The range for that melee feels arbitrary, never having a concrete distance of what will hit. The Commando/Support cross perk weapon feels very weak, the under barrel barely adding anything with neither fire mode feeling particularly powerful. Maybe it feels different for a Commando, but playing it as both Support and Survivalist it just feels like an option that will probably never get picked. These guns just feel lackluster and pretty poorly defined.

    submitted by /u/BellaMagus
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    Glitched fleshpounds

    Posted: 22 Jun 2021 09:03 PM PDT

    Which is harder?

    Posted: 23 Jun 2021 12:46 AM PDT

    Let's see...

    View Poll

    submitted by /u/humam2104
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    Visual bug

    Posted: 22 Jun 2021 09:35 PM PDT

    Hey this is my first post in here, I've noticed a seizure in the screen when you are fighting hans in the moon base it happens when hans uses his smoke grenades, i don't know is this happens in other maps because I just tested the update for like 40 minutes, I'll post a video when I have one. If someone see this too, please tell me is not only me

    submitted by /u/OmarPlay0602
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    Summer Update done! Took about an hour. Awesome fun! Love the backpack too!!

    Posted: 22 Jun 2021 05:26 PM PDT

    Bezerker nerfs

    Posted: 22 Jun 2021 05:29 PM PDT

    Label me stupid i guess but i don't understand why everybody wants the zerker and medic nerfed. I think it's fine the way it was and I'm not gonna complain about the nerf, i just don't think it was needed. I guess I just don't get it.

    submitted by /u/Littlebuns99
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