• Breaking News

    Tuesday, June 22, 2021

    Killing Floor Killing Floor 2 Summer Update - Interstellar Insanity Has Landed!

    Killing Floor Killing Floor 2 Summer Update - Interstellar Insanity Has Landed!


    Killing Floor 2 Summer Update - Interstellar Insanity Has Landed!

    Posted: 22 Jun 2021 08:39 AM PDT

    https://forums.tripwireinteractive.com/index.php?threads/killing-floor-2-summer-update-interstellar-insanity-has-landed.2337547/

    View the update trailer here:

    Official Tripwire Interactive Channel | Trailer discussion thread

    I found a bug! Where do I submit a bug report?

    The Tripwire Bug Report subforum is the best way to bring a bug to Tripwire's attention.

    Is there a Double XP/Store Sale event ongoing?

    Yes, from June 22 to July 6.

    How long will the seasonal objectives/event be running until?

    TBA


    • New Map: Moonbase

      • Compatible with Survival, Weekly, Endless
    • 2 New Weekly Outbreaks

      • Scavenger (Trader does not sell weapons, only armor/grenades; weapons of various tiers can spawn on the ground depending on wave. Hard, 7 Waves)
      • Arachnophobia (Crawlers have increased health; stomping zeds deals increased damage which instagibs trash zeds and heals the player on stomp. Suicidal, 7 waves)
    • 4 New weapons

      • HRG Bastion (SWAT, Tier 5, $2000)
      • HRG Blast Brawlers (Support, Tier 4, $1600)
      • FAMAS Masterkey (Commando/Support, Tier 3, $1200)
      • Thermite Bore (Firebug, Tier 4, $1500)
      • Note: The FAMAS Masterkey and Thermite Bore are DLC weapons. Prices will vary between regions. Refer to this guide on how to try DLC weapons on PC
      • Note: As a reminder, the HRG Bastion and Blast Brawlers are free for all players
    • New Objectives, tickets, cosmetics, and store bundles

      • Complete all objectives to earn the Astronaut Companion Pack

    Quality of Life changes:

    • Added Vote to Skip Trader for humans on Versus Survival

    Balance Changes:

    • Compound Bow

      • Improve consistency of stuns on headshots against Scrakes
      • Cryo arrow explosion damage increased from 25 to 75
      • Cryo arrow explosion radius increased from 200 to 250
      • Cryo arrow explosion adjusted to have damage exponential falloff rather than linear (less damage reduction).
      • Ammo pool increased from 30 to 35 arrows
      • Initial spare ammo increased from 10 to 11 arrows
      • Ammo pickup scale increased from 3 to 4 arrows
    • Crossbow

      • Improve consistency of stuns on headshots against Scrakes
    • Hemogoblin

      • Impact damage increased from 100 to 120
      • Dart healing amount increased from 20 to 25
      • Ammo pool increased from 98 to 112
      • Reload speed increased by 20%
    • Damage Resistance (Berserker passive ability)

      • Resistance bonus decreased from 3% every 5 levels (15% max) to 2% every 5 levels (10% max)
    • Skirmisher (Berserker Level 5)

      • Regeneration reduced from 2 to 1 health points each second
    • Vampire (Berserker Level 10)

      • Healing for each kill reduced from 4 to 3 health points
    • Resistance (Berserker Level 15)

      • Resistance to all damage decreased from 25% to 15%
      • Additional resistance to Poison and Sonic damage decreased from 25% to 15%
    • Parry (Berserker Level 15)

      • Incoming damage reduction decreased from 40% to 30%
      • Duration decreased from 10 to 8 seconds
    • Armor bonus (Field Medic passive ability)

      • Armor bonus decreased from 3% per level (75% max) to 2% per level (50% max).
    • Symbiotic Health (Field Medic Level 5)

      • Self healing decreased from 10% to 6% of total health
    • Extra Rounds (Demolitionist Level 10)

      • Increased extra ammo carried from 5 to 10
    • High Capacity Magazined (Support Level 5)

      • Extra magazine size increased from 50% to 75%

    Bug Fixes:

    • Fixed an issue where the only weapon pickups available was the varmint rifle when there were 4 or fewer spawns on a map.

    • Fixed an issue where escort drones on any map could become unrepairable which forced an exit of the map to continue play.

    • Fixed an outstanding issue where all players leaving servers before match end could result in the server not ending the match leaving it in a bad state requiring a restart.

    • Fixed an issue where the weekly challenge UI would be out of sync from the current weekly cycle.

    • Fixed an issue where the finish tone after completing a Stand your Ground objective would repeatedly play until the end of the wave.

    • Fixed an issue with the Scavenger Weekly mode where using the DLC weapons would prevent the weekly from being completed and led to incorrect stats being reported at the end of the match.

    • Thermite Bore weapon-specific fixes:

      • Fixed an issue where the Demo skills were affecting the Thermite Bore.
      • Fixed an issue where the firing sound of the Thermite Bore was being heard even when the SFX volume was disabled.
      • Fixed an issue where ejected casings were not visible.
    • HRG Bastion weapon-specific fixes:

      • Fixed the SFX drop off distance of the shield activation/deactivation for the HRG Bastion.
      • Fixed an issue where the shield animation did not play fully after changing weapons.
      • Fixed an issue where some of the parts of the Bastion had no back facing textures leaving them to be seen through.
    • HRG Blast Brawlers weapon-specific fixes:

      • Fixed an issue where the tracers appeared behind the weapon as it was fired from the 3rd person perspective.
    • FAMAS Masterkey weapon-specific fixes:

      • Fixed an issue where you were unable to cancel the underbarrel reload animation.
      • Fixed an issue where the Masterkey's spread was not reduced by the Support skill Tight Choke.
    • Seal Squeal weapon-specific fixes:

      • Fixed an issue where ejected casings were not visible.
    • Fixed an issue where the Trader Path would not path across the main street on Dystopia.

    • Moonbase map-specific fixes

    • General

      • Fixed an issue where film grain post effect was more noticeable in Moonbase corridors.
      • Fixed an issue with the frame cap removed on higher end graphics cards that would cause ragdolls, dosh, and weapons to float to the top of Moonbase.
      • Fixed multiple seams and gaps between the walls and floor plates in the Moonbase Lobby.
      • Fixed multiple seams and gaps between the walls and floor plates in the Moonbase Kitchen.
      • Fixed multiple ZED pathing issues throughout Moonbase.
      • Fixed multiple instances of floor indicator lights overlapping and not drawing on certain textures in Moonbase
      • Fixed an issue where the floor was a tile to deep leading players to be stuck in Moonbase.
    • Living Quarters section-specific fixes

      • Fixed multiple seams and gaps between the walls and floor plates.
      • Removed multiple instances of collision volumes creating snag spots.
      • Fixed multiple instances of objects missing textures.
      • Fixed multiple instances of blood splatter not applying to various textures and objects.
      • Fixed various LOD issues throughout the area.
      • Fixed an issue where light fixtures and neon lights were not attached to walls and hung in the air.
      • Removed multiple objects in the area that were extraneous to improve the performance of the area.
      • Fixed various instances of z-fighting within the area.
      • Fixed an issue where one of the weapon spawns would appear mid-air.
    • Rocket Dome section-specific fixes

      • Fixed multiple seams and gaps between the walls and floor plates.
      • Fixed multiple instances of objects missing textures.
      • Fixed multiple instances of blood splatter not applying to various textures and objects.
      • Fixed various LOD issues throughout the area.
      • Fixed an issue with the cables where they had no collision for grenades or projectiles.
      • Fixed an issue with the ceiling that had no collision for grenades.
      • Fixed an exploit spot around the ramps that ZEDs could not path to.
    • Green Dome section-specific fixes

      • Fixed multiple seams and gaps between the walls and floor plates.
      • Removed multiple instances of collision volumes creating snag spots around the scaffolding.
      • Fixed multiple instances of objects missing textures.
      • Fixed multiple instances of blood splatter not applying to various textures and objects.
      • Fixed various LOD issues throughout the area.
      • Fixed an issue where tvs were hanging in the air.
      • Removed multiple objects in the area that were extraneous to improve the performance of the area.
      • Fixed an issue where the poles had no collision for grenades.
    • Tech Dome section-specific fixes

      • Fixed multiple seams and gaps between the walls and floor plates..
      • Fixed multiple instances of objects missing textures.
      • Fixed multiple instances of blood splatter not applying to various textures and objects.
      • Fixed various LOD issues throughout the area.
      • Fixed an issue where Zeds spawning from the ventilation could become stuck in the air.
    • Corridors section-specific fixes

      • Fixed multiple seams and gaps between the walls and floor plates.
      • Fixed multiple instances of objects missing textures.
      • Fixed multiple instances of blood splatter not applying to various textures and objects.
      • Removed multiple objects in the area that were extraneous to improve the performance of the area.
    • Fixed an issue where the Scavenger weekly was available on Holdout maps.

    • Fixed an issue in Vs. Survival where Zeds did not appear in the player list or on the scoreboard.

    • Fixed an issue where the FAMAS Masterkey and the Thermite Bore were unable to be sorted by perk and weapon type.

    • Fixed an issue in WebAdmin where the thumbnail for Moonbase is not visible.

    • Fixed the sorting order of the maps correcting the placement of Moonbase.

    • Altered the text string for the HRG Incendiary Rifle in the trader pod in Russian to allow it to fit within the UI.

    • Altered the text string for the HMTech-501 in the trader pod in German to allow it to fit within the UI.

    • Altered the text string for the Limit Results filter in the store in German to allow it to fit within the UI.

    • Fixed an issue with the FAMAS Masterkey shotgun shells name not fitting within the text box in the Trader.

    • Fixed an issue where the Conquest variation of the Reaper Outfit did not apply to Anton Strasser.

    • Fixed an issue where the Witch Hunter body did not apply the correct colors to Hayato Tanaka.

    • Fixed an issue where inventory icons for the FAMAS Masterkey and the Thermite Bore are showing as broken images in the Steam inventory.

    • Fixed the spelling of the HMTech-001 Scalpel in the Neon MKVII Weapon Skin Pack.

    • Flagged the Gravity Imploder to allow it to be tradeable.

    • Fixed an issue on PS4 where receiving any dosh before opening the vault would prevent the 500k initial launch reward from being received.

    • Fixed log spam referencing "Cannot 3D-Scale rigid-body primitives" so that it no longer occurs.


    Known Issues:

    • Various LOD popping issues in the map Dystopia 2029 were introduced that will be addressed in future releases.
    submitted by /u/ANoobSniper
    [link] [comments]

    Sad Beserker noises

    Posted: 22 Jun 2021 09:50 AM PDT

    Update live and I've already noticed that the Masterkey literally doesn't have a grip, and the animations for it just completely ignore this.

    Posted: 22 Jun 2021 08:56 AM PDT

    I noticed this so fast because the main menu literally gives you a slo-mo close up shot of the Famas where it's painfully noticeable. Nice.

    submitted by /u/A_Real_Slick_Kiddo
    [link] [comments]

    Really sucks they still want $10 for a gun

    Posted: 22 Jun 2021 12:12 PM PDT

    It's not even worth paying anymore because this game is so dead on Xbox

    submitted by /u/CrackBoi281
    [link] [comments]

    6 months break, new PC, booted up to test the waters. Instantly got the KF2 experience I remember.

    Posted: 22 Jun 2021 07:14 AM PDT

    Grace and elegance�� (sound on)

    Posted: 21 Jun 2021 04:24 PM PDT

    Berserk after new nerfs

    Posted: 22 Jun 2021 12:22 PM PDT

    Will he still be viable as a late game option solo? I usually used the hemoclobber and Tesla rifle.

    submitted by /u/sweatymustykid
    [link] [comments]

    Update is live (PS4)

    Posted: 22 Jun 2021 08:19 AM PDT

    11,5 GB

    submitted by /u/sXe_SiC
    [link] [comments]

    So I can't play due to crashes

    Posted: 22 Jun 2021 02:33 PM PDT

    I downloaded the update and so far I've had one match that I actually got into. The rest have crashed on the loading screen into the match. Then the one game I got into it crashed and my data corrupted.. wtf.. anyone any ideas how to fix this?

    submitted by /u/Nootcracker_
    [link] [comments]

    2XP / Is there currently a 2XP buff active?

    Posted: 22 Jun 2021 09:47 AM PDT

    I usually come back to KF2 for the new maps / seasonal tickets but I noticed that there is no update specifying there is one despite the history of all the other KF2 updates including 2XP events. Anyone got any idea?

    Edit: 2XP active! (as of 9:13PM BST)

    submitted by /u/djafm
    [link] [comments]

    how is the dlc situation on the game right now? (KF 2)

    Posted: 22 Jun 2021 01:19 PM PDT

    i never played killing floor before and i heard it has dlcs. what do these dlcs give you and are they worth it? is the game fun and playable without them?

    submitted by /u/LeBlocker_
    [link] [comments]

    Duplicate items on digital upgrade warning message?

    Posted: 22 Jun 2021 03:12 PM PDT

    When I'm looking at buying the deluxe digital edition, and when I go to checkout, it warns:

    According to our records, you already own one or more of the items included in your cart.

    If purchasing for yourself, you will not receive an extra copy of: Killing Floor Would you still like to continue with your purchase?

    Any idea what's up?

    submitted by /u/ecethrowaway01
    [link] [comments]

    Looking for players

    Posted: 22 Jun 2021 02:27 PM PDT

    A buddy and myself like to play this while having some drinks. We mostly play on hard and have a lot of laughs, plenty offensive humor but we aren't rude or mean if that makes sense. Tried doing pvp today but nobody was looking for it. We play on ps4, anyone interested? My psn is gooseblahblahhh

    submitted by /u/gooseblahblahhh
    [link] [comments]

    Killing Floor 1.0 (UT2004 Mod) Speedrunning

    Posted: 22 Jun 2021 09:13 AM PDT

    Got pretty bored of playing Killing Floor 1 & Killing Floor 2. Tried getting into speedrunning on both of them but was not very fun because it lacked a story mode for a meaningful speedrun and was more relient on RNG then skills (on santa's workshop the cart you weld will have its speed determined by frame rate to add salt to the injury). As I was looking for lore videoes about the franchiese I found out about the old mod that started it all, killing floor 1.0 for the unreal tournament 2004. This version doesn't have an objective mode but instead an actual story mode. This makes it very fitting for speedrun potential as there is some actual progress and skips that can be done to make this more fitting for speedrunning and more competitive. Because of how small the community is, it is not hard to get into and get a good rank currently, so the earlier you get into this, the better.

    You can find the guide for it on https://www.speedrun.com/kf05/guide/066hs, if you search for "killing floor" and navigate to the guides section. The game has a very nice gritty artystyle to it which makes it stand out from the other killing floor titles.

    submitted by /u/Bonged_Benny
    [link] [comments]

    Clowns in the moon?

    Posted: 22 Jun 2021 12:29 PM PDT

    Digital Deluxe Edition DLC problem?

    Posted: 21 Jun 2021 10:21 PM PDT

    So I bought the Digital Deluxe Edition DLC for KF2 back when it first came out. But now, for some reason, Steam says I don't have the DLC purchased. Even though Steam says I don't have it, I do have some of the characters from it, which include Classic Masterson, Classic Briar, and Oisten Jaegerhorn. However, I don't have DJ Scully or Anton Strasser, and I don't have the cosmetic items either. How is this possible? And will I have to buy the DLC again to get the rest?

    submitted by /u/AmericanoSchool
    [link] [comments]

    Epic games KF2 store discount?

    Posted: 21 Jun 2021 09:03 PM PDT

    I have KF2 in Epic Games, and I'm seeing discounted prices when trying to buy bundles. Is there any more info about this discounts? how long will they be available?

    All info is appreciated.

    submitted by /u/TheRedditGhost
    [link] [comments]

    No comments:

    Post a Comment