Killing Floor Why would you expect me to heal your ass as a medic after you just sold my medic AR when i died? |
- Why would you expect me to heal your ass as a medic after you just sold my medic AR when i died?
- I played a game on normal and people doubted me when I was the last one left (Support main)
- Strange message on D.A.R interior
- Some HRG weapon suggestions
- I need help finding a gun
- Petition To Change Frostfang to Chillaxe
- Husk Cannon
- Halloween event zed evolution/comparison between Killing Floor 1 & 2.
- Killing Floor 1 community server/discord
- Coming Back After Two Years Away. What’s Everyone’s Favourite New Content?
- "back to it Meza...???"
- Is hearing other people microphones bugged?
- Weapon ideas - EDAR weapon
- Did I miss something? When diff these change?
- KF2 Custom Main Menu Background
- A few questions:
- What are your favorite community Christmas maps?
- Anyone want a copy of Killing Floor: Incursion? I got an extra code from a Humble Bundle
- If Medic has a +1 penetrate skill, that would be nice
- low-effort,scrake inspired halloween costume repurposed as wall-decoration that spooks me when i wake up
- Dunno how I managed to live through this!
- Lumen
Why would you expect me to heal your ass as a medic after you just sold my medic AR when i died? Posted: 11 Nov 2020 04:30 AM PST Literally called him out(he was a support), he didn't say shit. I had to play the next wave with the medic thrower thing only since my team only gave me 500 dosh. He used my stolen weapon to upgrade his doomstick. The round begins and i didn't even heal him once. Oh boy, now he wasn't silent anymore. He started calling me a trash medic and that i should kill myself for not doing my part. The rest of the team was kind of confused since they all had full health most of the times and started calling him a noob for taking so much damage (they thought i was healing him :D ) He eventually died in the middle of the wave and started using cringy insults yet again. I told him to not steal my weapon because this happens and he left after that. I took his upgraded doomstick and sold it. Profit. [link] [comments] | ||
I played a game on normal and people doubted me when I was the last one left (Support main) Posted: 11 Nov 2020 11:53 AM PST Anyone else get this? Your whole squad dies with you being the last one remaining. There are still more than 100 zeds left and everyone is already saying gg to each other. Like mate... I'm still alive. Funny thing was that this happened two rounds in a row in that game, and at the end of both rounds I was like "Not gg yet" Support actually best solo class. I actually had the ammo (from an M4 combat shotty and dual HRG buckshots) to take em all out. Yeah I know... You're either gonna say "its Normal difficulty, its not even that hard" or "Quit upping yourself" but I just had a very good game today (even when people doubted I'd get the job done) [link] [comments] | ||
Strange message on D.A.R interior Posted: 10 Nov 2020 02:07 PM PST
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Posted: 11 Nov 2020 12:32 PM PST Straight to the point. First for the perks that have no HRG weapons yet:
Now, for the perks that already have:
What do you think? Anything you'd like? [link] [comments] | ||
Posted: 11 Nov 2020 10:08 AM PST So a couple of games ago I bought this like cannonball shooting gun that would also shoot like a shotgun as a secondary fire. I really enjoyed using this gun but now that I've went back to other games to buy it I can't find it. So I was just wondering if any of you know what this gun is called and where to buy it. Thanks :) [link] [comments] | ||
Petition To Change Frostfang to Chillaxe Posted: 10 Nov 2020 06:08 PM PST | ||
Posted: 11 Nov 2020 03:54 AM PST I've seen a few posts on reddit and elsewhere that the husk cannon is bad. However, there posts tend to be quite old and with updates things change (eg the dragonsbreath has gone from bad to very good). Is husk cannon still seen as bad? I like it on a firebug and even on demo if there is another demo who goes rpg. It clears out lanes well, very good at stumbling scrakes and good on headshots for scrakes and FPs. Once you are used to the timing of the firing delay that doesn;t become an issue. I assume the explosion animation and stumbling isn't great for GS and SS but what is the current thinking? Playing on suicidal btw. [I understand a few may think "well if it's not HOE it doesn't matter" so let's take that opinion as read]. [link] [comments] | ||
Halloween event zed evolution/comparison between Killing Floor 1 & 2. Posted: 10 Nov 2020 08:00 AM PST
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Killing Floor 1 community server/discord Posted: 11 Nov 2020 01:38 AM PST Miiukade's Killing Floor Community Server is a passion project that takes the best custom content from the games hay day as well as a bunch of brand new unique content and adds it all together to create a brand new yet familiar experience. We have nearly 200 weapons (more to be added in the future) all refined to be balanced and fun to use. We have new enemies, new bosses, maps, classes, and more. We strive to make the game challenging but fair and give players a new experience as we grow a community of fans who all love Killing Floor as much as we do. This mod is way harder than vanilla and the learning curve might be a bit steep, but we are here to help. Our version of the game is still in beta as well so over time as we get feedback from players we will also be adding more content, re-balancing, and do some community events as well. We hope you will join us in our endeavors and help us make new fun memories together. Discord server: https://discord.gg/rzE35E85Cy To download the modpack, check #modpack.It might not include every mod right now, we are working on a full version. Join the server and it should download everything. If you have any questions or problems, feel free to dm us on discord: Raxor#0054 Miiukade#9267 [link] [comments] | ||
Coming Back After Two Years Away. What’s Everyone’s Favourite New Content? Posted: 10 Nov 2020 05:13 AM PST I stopped playing after the Season's Beatings event almost two years ago, but the desire to shoot some zombies in the face dragged me back in. So what's everyone's favourite new content that's been added since then? Which of the new maps are the most fun and which ones get the thumbs down? [link] [comments] | ||
Posted: 10 Nov 2020 09:03 PM PST What is the French lady saying when you start a new round? It's driving me crazy and I can't find anything with a Google search. [link] [comments] | ||
Is hearing other people microphones bugged? Posted: 10 Nov 2020 05:07 PM PST Yes I have voice chat recieve volume set to the max but I've had multiple people use their mic in game and not once have I ever heard someone talk. Is the voice chat glitched in this game? [link] [comments] | ||
Posted: 10 Nov 2020 02:00 PM PST Since the battle-axe was added, I've started putting together that they've been adding weapons that Zeds use. I know the Husk cannon was added before this, but I only thought this was a one-time thing. In turn, I've always wondered if they will add anymore, which they "kind of" did with the addition of the mine gun. So I've been thinking on a possible addition of EDAR weapons. However, not as 3 separate weapons, but as a more so "Rig", merging the 3 EDAR types into one weapon. Obviously, since this would make it an amalgamation of as many perks I could put in, such as the Demo (Bomber shoulders), Commando/SWAT/support?/Sharpshooter? (Blaster), and Berserker (Trapper), this weapon is going to be a survivalist weapon. Since this is a one-of-a-kind kind of weapon, where it's essentially 3 weapons in one, I figured that the player model would be actually wearing some form of rig. Now I unfortunately don't have a sketch nor 3d model of what I'm thinking, however from what I've written, it's basically the merging of all 3 types of EDARs, with Trapper having an additional "Baton" for blocking to make sense. However I want to I guess advance the design (since it is a prototype rigged for human use). I'll be describing what I can from head to toe. I thought of 2 versions. First was a full body, second is a "Prototype" (the other 2 were second thought, meaning they popped in my head but nothing was really expanded) Note: I used an assorted pages from the wiki to calculate the values shown below (including the technical section) --------------- Mrk V "Teseo Tesei" EDAR Chassis --------------- Version 1 --- Full body Tier 5 weapon 15 Kilos 3k or 4k ----- Passive Buff ----- Converts current armor to Heavy armor ----- Passive Debuff ----- *¼ Speed Reduction Cannot Sprint 0.4* durability reduction --------------- Mode 1 – Range --------------- - Primary: Auto energy blasters 30 mag 300 reserve Can overheat if continuously used DPS: 65 FR: 550 ACC: 68 Pen: 1 Zed Alt: Rocket shoulder cannons (press swap weapon for this). 16 mag 64 reserve 2 shot Burst (with .3 sec delay in shot) DPS: 350 FR: 170 ACC: 96 Pen: 0 ______________________________________________________________________________ Possible ADS Mechanics Blaster ----- Button tapping fires shotgun-like shots DPS: 90 FR: 320 ACC: 70 Pen: 3 Zed *uses 5 ammo *0.25x range ----- Holding button emits a railgun like attack *takes 15 ammo *5x range Cannon -----Lock on Barrage When the fire button is held, the User can paint Zeds and once the button is released, an immediate Barrage occurs -----If Crosshair stays on a Zed longer than a 3/4 second, rockets will stack (up to 5 for one Zed, 0.5 seconds per rocket after initial wait time). --------------- Mode 2 – Melee --------------- Primary (Light) - Taser Baton - Damage = 85 (40% chance of electro stun) Secondary (Heavy) - Energy Whips - damage = 150 (Baton) 180 (Whip - 20% chance of electro stun) ---if you had to T pose Patty, about him hand tip to gun tip. Bash – Energy Buckler Shield - Damage = 50 (100% chance of electro stun) Special - Arc trap - damage = 600 over 5 seconds (125 a second), arcing over a total 10-20 Zeds (100% electro stun if any survive) --- Arc radius of whip is the Length of 1.5 the Trader's height - Zed arc jump is height of Trader (up to 3 zeds per arc participant) ------A small arc radius around player is generated - length is the width of Trader - damage is 100 over 5 seconds (20 damage) ---Zeds can walk into arc radius and be affected (up to 3) --------------- Technical Information --------------- ---------- Mode 1 ---------- -----BLASTER----- Damage = 65, Damage Type = Energy? Rate of Fire = 4550 RPM. Damage over Time: None Type = Energy? Weapon powers: Burn power (projectile) = 10. Burn power (DOT tick) = 8.5. Microwave power (projectile) = 30. Penetration power = 5. Stumble power (projectile) = 10. Projectile speed = 290 m/s, Spread factor = 0.0055. Bash: Damage = 30, ROF = 58. Reload (half / dry) = 3.01s / 3.51s. Force Reload Time (reload delayed for) = 0.7s. Time (equip) = 1.0s, Time (put down) = 1.0s. -----ROCKET CANNON----- Damage (projectile impact) = 130. Damage (explosion) = 350. Damage (backblast explosion) = 170. This weapon does three types of the damage - direct hit that only affect initial target, AOE explosion of the rocket and cone-shaped backblast explosion that comes from the rear of the weapon. Damage Type Group: Ballistic_Shell, Explosive. Explosion Radius (rocket) = 1m. Explosion Falloff (rocket) = Exponential (power or 2). Explosion Radius (backblast) = 4m. Explosion Falloff (backblast) = Linear. Rate of Fire = 170. Rate of Fire (elite reloading) = 20. Reload Time = 2.5s. Reload Time (elite) = 1.0s. Force Reload Time (reload delayed for) = 1.0 s. Weapon Powers: Gun Hit power (rocket direct hit) = 220. Knockdown power (backblast explosion) = up to 200. Knockdown power (rocket direct hit) = 100. Knockdown power (rocket explosion) = up to 175. Stumble power (backblast explosion) = up to 350. Stumble power (rocket direct hit) = 280. Stumble power (rocket explosion) = up to 290. ---------- Mode 2 ---------- Maximum Hit Range: Baton = 1.45m. Shield = 1.3m. Rate of Fire: Primary (combo) = 160 Secondary = 60 Bash = 40. Parry: Strength = 9. Duration = 0.75s. Block damage decrease = 50% Electro Stun Block Chance = 40% Weapon Powers: Knockdown power (Baton heavy) = 90. Knockdown power (Baton light) = 30. Knockdown power (Whip heavy) = 20. Knockdown power (Whip light) = 10. Knockdown power (shield bash) = 150. Melee hit power (all attacks) = 100. Stumble power (Baton heavy) = 200. Stumble power (Baton light) = 100. Stumble power (Whip heavy) (stunned) = 400. Stumble power (Whip heavy) = 50. Stumble power (Whip light) (stunned) = 280. Stumble power (Whip light) = 50. Stumble power (shield bash) = 200. ---------- Aesthetic ---------- "The main look" Since this is a full body rig, the look for this, I first thought it would be as if the player model is completely under a set of armor, however I believe this would be unfair, since it would mean the addition of extra armor Head ---The head would be the easiest; nothing. Torso/Front Torso/Back --basically the front but shoulder blade plates, as well as the middle two bars would hide under a middle-of-back plate. What different is that the rocket cannons arms would come out of the shoulder blade plates, and over the shoulder --- Rocket Cannon would contain 9 barrels for 9 rockets, as well as the box containing these barrels be longer (kind of like the Xbox Series X meme) Arms Legs Bits n' Bobs Version 2 is much easier to explain. States wouldn't change much, however there is only 1 of each weapon and no shield. This means that the FR of each would decrease by 1/3, ACC increased by 1/3, DPS does not change, and zed pen would not change There is a 3rd Version but basically it's take out the shield and add another baton. Frankly this was the first idea before I figured a new shield. ---------- Flaws ---------- While taking the time to write this, I found that there are a lot of issues regarding balancing this weapon. Some ideas I had was a movement penalty; no sprint and a possible reducing speed to ¾ (1/4 lost). I'm also thinking MAYBE have it where you gain a durability decrease as well, but @ this point I'm at a "have to debuff this somehow so it's not over powered" whether it's an ammo count reduction, armor debuff, taking out the Heavy Armor buff, etc. Hell if I might revamp this and expand on the second version since 1) it's not entirely a full rig and would go from the end of the right hand all the way to the right shoulder blade and right breast plate. Another thing for aesthetic is to change for the look is ripping the lower half away, only cause it might be much (even though this idea is pretty over the top, but this is Killing Floor; the game where you have Electro Gloves, Microwave gun, Railgun, Zweihander, etc.) I am open for any suggestions. Whether tweaks, additions. Let me know if this is way too much as well. This is a survivalist weapon, and I thought the melting pot of every perk would work well to some degree. [link] [comments] | ||
Did I miss something? When diff these change? Posted: 10 Nov 2020 05:17 PM PST
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KF2 Custom Main Menu Background Posted: 10 Nov 2020 01:30 PM PST I've wanted a similar menu BG video from KF1 in to KF2, so I have made the video myself. THese clips are taken from KF2 Meed the ZEDs trailers. https://steamcommunity.com/sharedfiles/filedetails/?id=2283263724 [link] [comments] | ||
Posted: 10 Nov 2020 10:05 PM PST 1) How are you supposed to use the Hemogoblin? Is it worth using? 2) Which is better: dual spitfire or dual winterbite? 3) Is the Helios Rifle even good? It doesn't seem all that good but maybe Im wrong. [link] [comments] | ||
What are your favorite community Christmas maps? Posted: 10 Nov 2020 11:47 AM PST After returning to the game from a 2 year break I was looking forward to two new official Christmas maps to be disappointed there hasn't been a single one. One of my favorite aspects of the game is killing some zombies on Christmas maps. So I decided to go look for some good community ones and wanted to know if there were any good maps I was missing. So what are your favorite community Christmas maps? Here are mine: KF-SilentNight: A fun map where you are toy size in a highly decorated Christmas rooms. KF-ThrillsAndChills: A remake of a kf1 map. Fairly large place to run and gun. KF-YuletideTown: A little Christmas village. [link] [comments] | ||
Anyone want a copy of Killing Floor: Incursion? I got an extra code from a Humble Bundle Posted: 10 Nov 2020 03:30 PM PST I bought the Humble Killing Floor Bundle in August and the Humble Fall VR Bundle today. Both contained Killing Floor: Incursion so I have an extra code. I don't like my codes going to waste and I didn't have any friends that were interested. [link] [comments] | ||
If Medic has a +1 penetrate skill, that would be nice Posted: 11 Nov 2020 12:16 AM PST | ||
Posted: 09 Nov 2020 01:45 PM PST
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Dunno how I managed to live through this! Posted: 09 Nov 2020 06:37 PM PST
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Posted: 09 Nov 2020 09:52 PM PST Does anyone reckon Tripwire will port kf2 to the newest unreal engine and implement lumen lighting? [link] [comments] |
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