Killing Floor Killing Floor 2 Perilous Plunder beta 2 is now live |
- Killing Floor 2 Perilous Plunder beta 2 is now live
- Would you buy a hypothetical Killing floor 3?
- I know you all tired seeing this kind of thing. but here is my Survivalist fix attempt.
- Tripwire: Allow us to test the new DLC weapons in beta for free.
- The Kaboomstick isn't a cross-perk weapon with Support?
- Seasonal objectives
- Seasonal reward issue
- wich one to buy? KF1 or KF2?
- POSTCARD from BURNING PARIS | Killing Floor 2 action montage
- To everyone posting surv rework
- Is there like a nerf on the pulverizer or a bug? Playing on beta btw
- Stop posting survivalist reworks, or your opinion on it if you haven't played enough time both with the game, or with the survivalist itself.
Killing Floor 2 Perilous Plunder beta 2 is now live Posted: 28 May 2020 08:31 AM PDT
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Would you buy a hypothetical Killing floor 3? Posted: 28 May 2020 10:33 AM PDT I have seen many grievances on this sub, about update schedules and the implementation of DLC weapons. But as much as I dislike these things I can't deny I got my money's worth for this game, hundreds of hours ago. Personally, I'd like to see a revamp to the class system, change the way milestone perks work. [link] [comments] | ||
I know you all tired seeing this kind of thing. but here is my Survivalist fix attempt. Posted: 28 May 2020 02:03 AM PDT
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Tripwire: Allow us to test the new DLC weapons in beta for free. Posted: 27 May 2020 05:50 PM PDT So the purpose of a beta is to test out the new content, right? It seems a little counter-intuitive to make us pay for weapons that aren't even released yet to test them, considering far fewer people will end up testing them because of that. Yes, you can just edit them into a solo lobby via console, but you don't get to see how they perform in actual matches with people. Tripwire should grant all beta players the DLC weapons for free, but in that weird dark-red quality that denotes a base item/cosmetic. Then, once the beta is over, simply take them away. This way we can help balance the weapons for release and provide more feedback. Not to mention that getting to try them out in actual games incentivizes more sales later. [link] [comments] | ||
The Kaboomstick isn't a cross-perk weapon with Support? Posted: 28 May 2020 08:44 AM PDT How is this even possible, its a shotgun! I'm so sad. [link] [comments] | ||
Posted: 28 May 2020 11:36 AM PDT Hey where can I check/look where the seasonal objectives are? I can only find the weekly and daily :/ [link] [comments] | ||
Posted: 28 May 2020 11:03 AM PDT I completed seasonal objectives, and now I need to delete game to free some space on my hard drive. Will I get a reward in future, or I need to wait for the release? [link] [comments] | ||
Posted: 27 May 2020 10:20 PM PDT i remember i played KF1 a long time ago in an 1-week trial and loved it, and now i'm eager to buy it, but i'm afraid if there's still people online there. would i buy KF2 instead? [link] [comments] | ||
POSTCARD from BURNING PARIS | Killing Floor 2 action montage Posted: 28 May 2020 07:41 AM PDT
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To everyone posting surv rework Posted: 28 May 2020 07:24 AM PDT Survivilist is fine as it is. This upcoming patch seems to better round off the perk. Perk is pretty well balanced with its ability to cater loadouts that are needed for the team. It serves the purpose of being jack of all trades and master of none, and further balancing would make it too strong or completely destory the perk rendering it useless. The perk idea in it of itself doesn't fit very well in the first place in a coop class-based shooter game, but Surivialist is still able to perform a part of every aspect of clearing traah, healing, tanking, and killing big zeds with little to no problem at a lower capacity when compared to their respective dedicated perks with the bug difference being more flexible. To be honest, at this point in the game, every perk is able to do all (aside from healing). Commando has FN Fal, Firebug has Helios rifle, Medic has Incision, and Swat has Kriss and Nailgun to deal with big zeds. But the big difference is that still those perks can't be as efficient and quick in killing big zeds compared to Demo, GS, and SS. I think these frustrations naturally come from being more effective when playing other perks rather than survivalist, and really that's the whole point of the perk. It's not ment to replace a FB, GS, SS, or medic but rather to suppliment what is needed with greater flexiblity. As much as I also want things added or skill locations changed, I would hate it more than it is for being too effective at the same time being so flexible. [link] [comments] | ||
Is there like a nerf on the pulverizer or a bug? Playing on beta btw Posted: 28 May 2020 05:58 AM PDT
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Posted: 28 May 2020 07:20 AM PDT Seriously, some of these "reworks" I have seen over the years make me extremely frustrated. Nearly none of them adress the problems that were endemic to the perk, nor care for the original design and role which was intended for it. These posts seem to originate from players who have not played the game enough to figure out the meta/balance of the game; and always come up with outlandish solutions that are only going to create more problems down the road. The perk was meant to be able to use all weapons in the game seemlessly, right now, it functions more or less like a SWAT with more flexibility, because lacks a few things for it to truly be the case:
Path of Exile managed to make a "jack of all trades' kind of class in the Scion, borrowing parts of each other classes, and making you choose your poison; I don't get what's so fucking hard in reproducing it. The Scion isn't getting the same bonuses the other perks get, yet is able to be shoe-horned by the player into a very specific role if they wish to. That's what the survivalist should've been about. They could've even removed its ZED time abilities and passives to make place for other buffs, making it a survivable and flexible perk, completely configurable by the player, yet one that lacks raw damage and ZED time potential present in other perks. I'm disappointed with Tripwire because it's still a problem however, had the survivalist been fixed, you know, FIVE YEARS AGO, we wouldn't have these threads. [link] [comments] |
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