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    Friday, December 20, 2019

    Killing Floor I think KF's trying to get me to play zerk

    Killing Floor I think KF's trying to get me to play zerk


    I think KF's trying to get me to play zerk

    Posted: 20 Dec 2019 05:48 AM PST

    After 100+ matches i finally got it thanks jesus and fuck you RNG

    Posted: 20 Dec 2019 11:24 AM PST

    Berzerkers vs bosses

    Posted: 20 Dec 2019 12:36 PM PST

    Kinda new to the game, how tf do I face bosses as berserker? I can't seem to get decent damage on them without being absolutely annihilated

    submitted by /u/lewxam7802
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    New Perk Idea: Hunter

    Posted: 19 Dec 2019 02:48 PM PST

    I wanted to formulate a new perk that is like nothing currently in the game. The unique draw of this perk is instead of purchasing better weapons (there will still be a couple of different weapons to purchase) you purchase different arrows. Arrow type can be changed with the alt-fire button and be selected similarly to weapons. Arrows can pin smaller zeds to walls/floors for a time, before getting free. Arrows can be retrieved like crossbow bolts and saw blades.

    This perk does not have a grenade, but instead a throwable piece of bait that can draw zeds away, buying time for you and your team. Intended to draw the crowd zeds (clots, gorefasts, crawlers, stalkers, bloats) away; it will not draw large zeds away (FP, QP, scrake, EDARS, rioters, husks, sirens, bosses). The reason for this is I want the Hunter to be a Big Zed killer, not crowd control. Bait will last for 4 seconds and have a 8m radius for attracting zeds.

    Strengths

    Large zed killing, with tertiary supporting capabilities. (Bait, healing arrows, bear traps)

    Weaknesses

    Very little crowd control capability. Slow firing weapons. Low ammo reserves requires high accuracy when firing.

    Starting Equipment

    • Wooden Bow w/ Broadhead Arrows
    • M9 Handgun
    • Gut Knife (alternatively, a Hatchet)
    • 2 Throwable Bait

    Purchasable Arrows

    • Broadhead arrows - Higher damage with less penetration. Can pin zeds in place.
    • Bodkin arrows - Less damage but more penetration. Can pin zeds in place.
    • Fire arrows - Inflicts fire damage over time. (duh) Cannot pin zeds.
    • Shrapnel arrows - Small explosion with fragments that can penetrate zeds and ricochet. Cannot pin zeds.
    • HE arrows - High damage explosion with small splash damage. Cannot pin zeds.
    • Microwave arrows - Inflicts microwave damage over time. Can pin zeds in place.
    • Health arrows - Can be used to heal teammates or poison zeds. Can pin zeds in place.

    Perk Weapons

    • Wooden Bow - Starting bow. Has a faster rate of fire but less velocity and range, resulting in a curved trajectory.
    • Compound(or Modern) Bow - Slower to reload and fire, but has a faster velocity and longer range, resulting in a flatter trajectory.
    • Apocalypse Bow - Middle ground in terms of fire rate and trajectory, but has blades on the front of the bow resulting in a more powerful melee bash. (think like the Mosin-Nagant)
    • Throwing Spears - High damage throwable spears that have a tether. Alt-fire changes between having the tether active (press fire again to pull spear back to you, keeping your ammo reserve the same) or inactive, which will increase your rate of fire but expend your ammo reserve. Has powerful melee bash. Spears can be retrieved. Crossperks with Berzerker.
    • Slingshot - Fires steel ball bearings. Ball bearings will ricochet on walls and floors. Cannot decapitate zeds, instead stunning/knocking them down. (Headshot damage multiplier still applies.)
    • Bear Traps - Deployable traps (like C4) that inflicts a static amount of damage and slows zeds down by 50%. Can be picked up after use.
    • Crossbow - crossperk from Sharpshooter.
    • Double-Barrel Shotgun - crossperk from Support
    • .500 Magnum - crossperk from Gunslinger

    Bonus Experience

    Hunters receive bonus XP for killing large zeds. Additional XP rewarded for drawing every 10 zeds with bait.

    Perk Bonuses

    • Perk weapon damage increases 1% every level.
    • Melee damage increases 1% every level.
    • Weapon Switch increases 2% every level.
    • Incoming projectile damage resistance 5%. Increases 1% every level.

    Perk Skills

    Increase reload speed 20% 5 Increase ammo reserve by 30%
    Increase bait duration by 60% and radius 20% (10s duration and 10m radius) 10 Bait will now attract large zeds (except bosses)
    Decrease bloat bile and sonic damage by 85% 15 Increase total health and armor by 25%
    Increase movement speed by 20% and sprint speed by 25% 20 Increase stun and knockdown power of perk weapons by 50%.
    During ZED Time, bait never runs out of ammo. 25 During ZED Time, you reload and fire in real time.

    Notes

    Wanted to design a perk that strictly focuses on big zeds, has a brand new play style and mechanics, and most of all is fun to use. I realize it could stomp on Sharpshooter territory, but I'm hoping the lack of anything rapid fire, along with the custom arrows, will differentiate itself enough to stand on its own.

    I'm open to any suggested changes and constructive critique. Game balance is something that I don't really have a feel for, so I wouldn't be surprised if things that could be too over-powered or under-powered gets pointed out.

    submitted by /u/kingsaw100
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    SouthPark released

    Posted: 19 Dec 2019 06:48 PM PST

    Are the new Christmas character skins worth it in your opinion?

    Posted: 20 Dec 2019 02:21 PM PST

    not sure if this has been a thing for a while, but for some reason all the zeds didnt die after i killed the patriarch before he could heal

    Posted: 19 Dec 2019 05:06 PM PST

    If you have multiple commandos in a group does it increase the slow more time more or just the same as 1?

    Posted: 20 Dec 2019 04:24 AM PST

    also if the commando is dead does the rest of the group still get the slow mo duration extension?

    submitted by /u/RelevantLychee
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    Hello tripwire, im requesting this as a next boss

    Posted: 19 Dec 2019 11:56 PM PST

    Matchmaking Issues

    Posted: 19 Dec 2019 08:30 PM PST

    Hello, I recently bought my friend Killing Floor 2, when we first started playing we had no connection issues whatsoever. Then the next day later we somehow cannot play at all together. When I host and start a game with him I always load into the match without him. On his end it would always tell him that he has lost connection to host. When he hosts, it takes a long time to start a game and even if we wait that long, we get separated. We play on xbox btw. Any ways of fixing this? The sooner the better. Thanks.

    submitted by /u/Vegabond_420
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    Hello KF2 community

    Posted: 19 Dec 2019 04:05 PM PST

    after i played kf2 for few years, i starting to believe that twi starting to be incompetent due to the recent update. i wanted to ask, what are the bugs that still remains besides knife spam? if its really bad bug, please DM it to me to prevent exploitable behavior i just wanna wake up and seek the truth

    submitted by /u/FALSIE3
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