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    Killing Floor Amazing weapon animations

    Killing Floor Amazing weapon animations


    Amazing weapon animations

    Posted: 07 Jun 2021 05:17 AM PDT

    The voices can't hurt you. The voices:

    Posted: 06 Jun 2021 04:15 PM PDT

    11k health

    Posted: 07 Jun 2021 01:05 AM PDT

    The prestige grind

    Posted: 07 Jun 2021 01:10 PM PDT

    I've done commando, Gunslinger, and support. Now on to Sharpshooter 🥲

    submitted by /u/AlienJelloDj
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    Maybe Revisit Zerk Range

    Posted: 07 Jun 2021 02:09 AM PDT

    I tried out the zerk changes and thought I point out some things that don't quite work that haven't been mentioned that are indirect problems masked by the resistance and regen.

    1. If the intention is to make zerk a less face tank role, then it's probably a good idea to revisit the unintuitive and awkward range of melee weapons.

      https://streamable.com/isxkd7

    2. Parry is more just a well timed block at the moment against a group of enemies. It barely puts you at +frames because you have to wait out a good chunk of the animation (even with cancelling) before you can initiate an attack. If you push forward or stand still at that moment you're going to take damage even while parrying. So you actually have to fallback when parrying, reset to neutral, and then throw out an attack. This runs counter to the whole parry-to-counter idea.

    3. Rioter buff is 2.5x which is really high. Crawler for example, does 7 damage times 5 hits for the spin attack = 35 * 2.5 for the buff = 87.5 damage. When trying to parry the horde, you can get hit multiple times while parrying. This causes too much damage which takes too long for skirmisher to "heal the chip damage" at 1hp/sec.

    These three things combine to make received damage higher than expected, and precision zerking clunky and ineffective which regen and damage resistances helped to cover for.

    submitted by /u/trySufficient
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    weekly outbreak reward missing (got on the opposite version)

    Posted: 07 Jun 2021 07:47 AM PDT

    i have got this week's outbreak reward for scavenger on the kf2 Beta, and then went to the base game (i guess the Main build) the weekly outbreak was missing and then i loaded into it ( it was up up and decay apparently) , what im wondering is, if i have completed one of these 2 outbreaks will i get the rewards from the other build regardless of completing either of them

    Example: I got scavenger and its reward , then if i played, up up and decay (on the main build) would i get another 500k and the hans backpack?

    (god this is confusing and hard to write down)

    submitted by /u/Kudoush
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    Tips for the Weekly?

    Posted: 06 Jun 2021 06:50 PM PDT

    It seems damn near impossible, any tips on how to beat it?

    submitted by /u/2020-iPhone-12-Pro
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    Demo grenades disappearing

    Posted: 06 Jun 2021 01:56 PM PDT

    When I play Demo, I notice that my grenades from the M32 will frequently disappear, and not as a result of proximity or sirens. Sometimes I will fire two grenades in short order at a target at the same distance, and one of the grenades will simply vanish.

    This bug has been reported during the last 5 years, and it reflects poorly on Tripwire that they have not yet fixed this bug.

    submitted by /u/KXLY
    [link] [comments]

    Odd Zed behavior: Scrakes

    Posted: 06 Jun 2021 04:31 PM PDT

    For some unknown reason, Scrakes will focus me. Even if I'm on the other side of the map, scrakes will sprint as fast as the can to shove their chainsaw up my ass and to be honest this is getting to the point where the game is losing it's fun. Does anyone else have this problem or am I just an extreme outlier?

    submitted by /u/iluvdawubz4
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