Killing Floor Killing Floor 2 - Spring 2021 Beta 1 is now live! |
- Killing Floor 2 - Spring 2021 Beta 1 is now live!
- Truly devastating. Thankful for good meds.
- So I wonder if this is a nice easter egg or if this confirms Man Eater takes place in the same universe as Killing Floor.
- Hi :)
- Frequent crashes on PS4
- Error and blue screen
- How is KF2 these days?
- Recorded a few sharpshooter takedowns with stability to see what I could come up with that wasn't suicide (that's why the railgun only shows once and the crossbow shows in all but one)
- Anton Strasser is missing!
- The Beluga Beat and Ranger buffs - why are we "fixing" Sharp when it was never broken?
- How do I add a Custom Map to my Killing Floor 1 server? (using gameservers)
- Guns to add in the future?
- Fast Leveling
- It's time to bring back the Fleshpound round.
Killing Floor 2 - Spring 2021 Beta 1 is now live! Posted: 25 Feb 2021 03:26 PM PST https://steamcommunity.com/games/232090/announcements/detail/3056226654802675963 How to opt into this beta:
How long will this beta be running until? It will run from 25 Feburary to 9 March. (Dates are subject to change) I found a bug! Where do I submit a bug report? The Tripwire Bug Report subforum is the best way to bring a bug to Tripwire's attention. Will my progress from the standard build be carried over to the beta build (and vice versa)? Your stats and inventory will carry over from the standard game to the beta fine, though the reverse (beta to standard builds) may cause some issues (i.e. bugs tied to the upcoming seasonal objective rewards). Perk levelling between builds should work fine though. What's New?
Quality of life changes
Balance Changes:
Bug Fixes:
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Truly devastating. Thankful for good meds. Posted: 26 Feb 2021 12:11 PM PST
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Posted: 25 Feb 2021 08:37 PM PST
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Posted: 26 Feb 2021 09:32 AM PST Hi my names zack ive been playing the game for awhile but i have a question whats the best healing perk ? [link] [comments] | ||
Posted: 26 Feb 2021 03:56 AM PST I've recently experienced heavy amounts of random crashes for some reason. Especially on multiplayer as soon as i join a server. Has this been an issue to anyone else or is it just me? Also noticed that my profile icon is being shown as the standard KF2 icon and no longer shows my PSN account photo. [link] [comments] | ||
Posted: 26 Feb 2021 02:32 AM PST The game keep crashing every time I launch a game on any map for the last 2 days. Im not the only one sometimes when I can play some round I see people leaving for no reason like they play through the map and all then 2 or 3 /6 players leave suddenly and they come back the next round. I didnt see anyone talking about it and it happens a lot for me (ce-34878-0). Edit: Im playin right now and I think its bc we are too much in the same lobby Ive done a game where we were 3 n everybody who join get "kicked out" (4ppl) The next game with the same 2 guys I have been kicked out of the game when a guy join at the wave 2 (first wave was chill) [link] [comments] | ||
Posted: 26 Feb 2021 12:54 PM PST Haven't really played since mid-2019. Lost interest in playing when newly added medic weapons didn't really make me switch up my loadout any, then didn't come back when i heard tell of straight up DLC weapons. Has anything changed for the better since? [link] [comments] | ||
Posted: 26 Feb 2021 12:15 AM PST
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Posted: 26 Feb 2021 06:47 AM PST Anton Strasser is missing! My friend lost Strasser in choosing a character, what should I do? [link] [comments] | ||
The Beluga Beat and Ranger buffs - why are we "fixing" Sharp when it was never broken? Posted: 25 Feb 2021 03:27 PM PST So the Beluga Beat dropped today in the beta. As someone who was around for the legendary 2018 Summer Shitshow (when we got FP one shots and T5 Deags) this thing somehow still managed to shock me with its absurdity. Primary fire is AoE attack that kills through body damage and wipes out mobs with little effort. I'm confused...shouldn't Sharp be a little weak against trash to balance its effectiveness against larges? Not to mention the Ranger buffs. The perk was due for a slight buff, perhaps by making it stun scrakes with fewer shots and making stuns on calm FPs more consistent. But instead we got an obscene buff; now a single 9mm headshot is all you need to stun a raged FP. That is way too strong for the mild large count that we currently have in Vanilla. We'd need like double the present number larges to justify that level of power. This frustrates me. It's like TWI sees that Sharp is the least played perk in the game, but they do zero analysis to understand why no one plays it and ignore all the people pointing how strong it always has been. Think about it ; there are no ingame testing environments to learn takedowns, no tutorial videos about perk roles & synergies, no mechanisms to dissuade people from doing harmful things like joining as a perk that plays badly with the team comp, nade stacking FPs, stealing Mando extensions, selling other peoples guns, etc. Between all this and the endless buffs to Zerk/Medic's survivability, it's no wonder no one plays Sharp: every pub boils down to pure chaos and body damage, with zero coordination or takedowns, so of course the most aim dependent perk in this game suffers. But instead of fixing the underlying issues that cause practically every pub match to play out as the same chaotic mess, they just give Sharp a weapon that allows it to join in the mindless spam, and buff an already decent skill so that we can trivialize the already-trivial larges.... Oh well, what can I say. Hopefully the live release tones some of this stuff down. And at least we still have the reasonably balanced Assassin and other Sharp weapons to turn to. In the meantime, catch me maining SWAT since it's one of the few perks with any integrity left. E: Thanks for the vid, Leon, I hate it [link] [comments] | ||
How do I add a Custom Map to my Killing Floor 1 server? (using gameservers) Posted: 25 Feb 2021 07:46 PM PST I rented a server for a month because I wanted to play with some friends, it works well enough, the only issue is, I want to add a custom map but I have absolutely no idea what i'm supposed to do, something about web admin but I have no clue how to clue how to access it. Any help? I saw a video about adding custom map to kf2 servers using gameservers, but it doesn't seem like it's the same procedure with killing floor 1. Thanks in advance. [link] [comments] | ||
Posted: 25 Feb 2021 07:31 PM PST Sup guys! I'm brand new here to the sub. I discovered this kickass game when a friend of mine got me into it at his house a few years ago, but I just now bought it today. So, to the topic at hand: one thing I immediately noticed when I first played the game those few years back: the guns and their animations are absolutely sick. Lots of attention to detail and the reloads themselves are well animated. With that being said, many of us have probably already imagined other guns being in the game that aren't yet, so, that's what I'd like to make this post about! My wishlist: the AUG A3 M1. If you are unfamiliar with this AUG variant I encourage you to look it up. Basically has a modern integral scope with picatinny on the 12 and 3 o' clock positions, and the body has an A3 bolt release, and a magwell that accepts regular AR pattern Stanags. If not this variant, then perhaps a regular A3 with the flat top rail and the AUG magazine. This is all I can think of at the moment, lemme know what you guys would like to see in game as well! I love talking about what guns to add in videogames. [link] [comments] | ||
Posted: 25 Feb 2021 11:45 PM PST I just started playing the game while i did prestige my medic once i was wondering i there was a faster way of leveling him up [link] [comments] | ||
It's time to bring back the Fleshpound round. Posted: 25 Feb 2021 05:18 PM PST With all of these buffs and new weapons i think it's past time that TWI buff the Zeds and add some more Zed variations cause the game is seriously getting too easy now where it's like i either have to play on SUI or HOE to actually have a challenge. Not that i don't like the buffs and DLC/HRG weapons but the Zeds need a buff now too cause this game is just becoming a sandbox. I'm all in favor for bringing back the all FP round. I think It's time for it to come back. With all the new buffs and gear we have i would like to see it all put to the ultimate test. I think FP round is highly doable now than ever before. [link] [comments] |
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