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    Friday, February 5, 2021

    Killing Floor Hate this little shit

    Killing Floor Hate this little shit


    Hate this little shit

    Posted: 04 Feb 2021 11:54 PM PST

    Rage at crawlers? Nah, Rage at Stalkers? Real shit

    Posted: 05 Feb 2021 12:35 PM PST

    what load out should i go for on gunslinger ideally?

    Posted: 05 Feb 2021 07:34 AM PST

    medic build - need variety for max build.

    Posted: 05 Feb 2021 06:27 AM PST

    I am 25 on all perks except zerker and survivalist. I'm not a great player but it's an enjoyable game. Best perk I think I play is [full buff] medic, it's the perk where I have had the most positive comments from others.

    However, I can't seem to get away from +1 haemoglobin and heaththrower as my max build.

    Haemo heal is excellent (the actual heal and cooldown) and allows me to push back and slow SCs for others to kill.

    Heaththrower is trash cleaner, you can hold a door against loads of trash with this, and multi party heal.

    I sometimes do the grenade rifle but wish it did darts as well as nades. I think some people will say incision.

    EDIT: thanks for posts people, just a little bored on load out and good to see what people think.

    submitted by /u/dux_v
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    Returning Kf2 console vet. Is TWI still “supporting” this game?

    Posted: 05 Feb 2021 11:39 AM PST

    Had the game since launch, now I've just started playing it again after about a 2 year break. I've seen someone say that TWI entrusted a 3rd party developer with the game, this true? I also see that TWI still aren't/weren't competent enough to fix the "inventory still populating" issue after these couple of years. Are there any paid dlc weapons you recommend getting over the others?

    submitted by /u/ZipLocks4u
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    Revamp the kick system for Endless

    Posted: 05 Feb 2021 01:22 PM PST

    Ok time for rant. The kick option most certaintly needs to be remodeled. I completely get why it was nerfed believe me i do but having only 1 kick per game is not in the least bit ideal. I'm talking about people that need to be genuinely kicked from the lobby but you can't due to limitation. I remember the kick abuse from before the nerf. I remember how bad it was but now the problem is that you don't have enough kicks to initiate.

    For example, a medic using dual buckshot, a berserker using heckler/blunderbuss, etc. And don't even for a second give me the excuse "oh well they probably don't know how to play the game" nonsense. They clearly know how to play being lvl 25 and even some of them prestigers.

    The kick system should be remodeled and balanced in a way that is fair and can still be utilized when necessary. Maybe we can have a system where you get 1 kick per 10 waves. I could see that working.

    However the system is broken as is and you can't kick when it's absolutely necessary. There are simply too many trolls that need to get the boot for the better well being of the rest of the team and for the sake of the game.

    If a kick revamp is not on Tripwire's agenda then i have another suggestion to solve this dilemma. Why is it allowed for perks to use weapons outside of their specialty? It doesn't make sense. The only perk that should be allowed to use other perk weapons is survivalist unless of course that specific weapon falls in a category that it can be attributed to another perk such as blunderbuss being both utilized by support/demo or M16 with commando/demo etc. and so forth.

    Otherwise it is not useful for a perk to be using weapons outside of it's role. There are games ruined entirely because a medic wants to be selfish and use the benefits of his perk for himself while using any weapon they please. It's more than just medic though.

    Every perk has a specific function and role to better benefit the survivability of the team. It only takes one person using a perk other than how it is intended to be used to ruin a game and make it that much harder for the rest of the team than it really needs to be. Rant over

    submitted by /u/Yharl_Ballin
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    The easy one

    Posted: 04 Feb 2021 11:55 PM PST

    What are these lyrics to Dirge Disunion? My interpretation is " AH, YOU NEED TO BAN THEM! You dont have to unfold dude! Understand? i dont think you do. I have the time to make meat for you!"

    Posted: 05 Feb 2021 11:13 AM PST

    Does the Steam artwork look like this only for me, or is it just not updated at all?

    Posted: 04 Feb 2021 03:19 PM PST

    That was intense

    Posted: 04 Feb 2021 05:55 PM PST

    What is your favorite or most fun (not best) weapon for each perk in KF2?

    Posted: 04 Feb 2021 06:00 PM PST

    Here are mine:

    Berserker: Pulverizer

    Commando: M16 or FN FAL

    Support: HMTech-301

    Filed Medic: Incision

    Demolitionist: M16 or Kaboomstick

    Firebug: Spitfires

    Gunslinger: Desert Eagles

    Sharpshooter: Winchester

    SWAT: HRG Nailgun

    Survivalist: Magnum Revolver

    submitted by /u/PosidenSon2020
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    Support VS Matriarch

    Posted: 04 Feb 2021 03:06 PM PST

    I recently got KF2 on PS4, been loving almost everything about it except for fighting the Matriarch. Mostly, I've been playing on Normal to familiarize myself with map layouts and Zed patterns. Just started feeling comfortable enough with the game to go up a difficulty.

    Prestiged Support twice so far, it's the perk I love running because shotguns are just that good. The other four bosses are easy enough to handle on Hard, but the Matriarch always kicks my ass. I'm not skilled or comfortable enough with the other perks to swap to them, so that's not an option.

    What do you guys recommend?

    submitted by /u/Warden_Grim
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