Killing Floor 2 - Christmas Crackdown Update is live! Posted: 08 Dec 2020 03:24 PM PST Announcement View the update trailer here: Official Tripwire Interactive Channel | Trailer discussion thread I found a bug! Where do I submit a bug report? The Tripwire Bug Report subforum is the best way to bring a bug to Tripwire's attention. How long will the seasonal objectives/event be running until? TBA What's new? New Map: Elysium by Seanchaoz - Compatible for Survival, Weekly, Endless
2 New weapons - HRG Vampire (Field Medic, Tier 4, $1500)
- Frost Fang (Support/Berserker, Tier 3, $1200)
- Note: The Frost Fang is a USD9.99 weapon. Prices will vary between regions. They can however be tried by using 'GiveWeapon KFGameContent.KFWeap_Rifle_FrostShotgunAxe' after enabling cheats on PC
- Note: As a reminder, the HRG Vampire is free for all players
New Objectives, tickets, Vault items, cosmetics, and store bundles - Complete all objectives to earn the Tactical Elf-pack
Quality of life changes: Slung ammo visual indicator - A new visual indication feature is implemented in the game HUD for the weapons that use an underslung grenade launcher.
- When the slung is not loaded, the background color of the HUD box turns orange, and the icon of the ammo is changed for a "no loaded ammo" icon.
- Weapons affected: HMTech-501 Grenade Rifle, HRG Teslauncher, M16 M203 Assault Rifle, HRG Incendiary Rifle
Better Controller Aim - Some adjustment options are added in the Control Options Menu, for the gamepad sticks: a deadzone slider that controls the size of the deadzone and an acceleration jump slider that controls the amount of turn speed the player gets when the left stick reaches the left or right limit.
- The deadzone was updated to have a circular shape instead of the previous square shape.
Gear Menu Flow improvement - The Accessory Tab of the Gear Menu has been splitted into three distinct fields that players can populate with items independently.
In-game discounts - Now, a "discounted indication mark" displays on the items that have discounts in the in-game shop.
Changes to Webadmin Kick/ban functionality to prevent abuse - The following functionality on the Web Admin tool to prevent this behavior:
- Players tab: in the select "Controls" removed options related to ban or kick.
- Session Bans tab: no IDs can be added now, only removed.
- Banned Ids tab: no IDs can be added now, only removed.
- IP Masks tab: no IPs can be added now, only removed.
- Management Console tab: no commands related to "kick" or "kickban" can be used now
Balance changes: Bug Fixes: Addressed an issue that was causing excessive logging which would disconnect all players from servers once it exceeded a set log size. Applied a fix to address Seasonal Objectives progress carrying over from previous events. Fixed an issue where invites would be applied to the first page of friends regardless which page you were currently on. Fixed an issue with all Christmas cosmetics being available in the gear menu. Fixed an issue where the UI would disappear during skip trader forcing the player to reboot the title Fixed an issue with the Berserker level 5 skill "Skirmisher" where it was only applying the movement speed bonus while wielding a melee weapon instead of all Berserker weapons as intended. Fixed an issue with the Support level 15 skill "Tight Choke" applying to the HRG Kaboomstick which is not intended. Fixed an issue with the Madman skill not increasing the Frost Fang's shooting speed during Zed time. Fixed the description of the Inferno Skill to reflect its in game effect. Hellmark Station map fixes: - Moved a number of ground and wall objects to bring them flush with the surface wall and floor surfaces.
- Removed a head height invisible blocking volume.
- Added textures to the bottom of multiple vertical wall pieces.
- Moved a number of objects within the level to address various amounts of clipping.
- Fixed an issue where some shadows would appear low res and stretched.
- Fixed an exploitable spot in Hellmark Station where Zeds could not attack players.
- Fixed an issue where part of the Stand Your Ground does not count though it was marked as part of the area behind the cashier's counter.
- Fixed multiple areas where dropped weapons would fall through the floor.
- Fixed multiple areas where dropped weapons would hang in mid-air.
- Fixed an issue where players were able to see through Zed spawn points out of the map.
- Fixed an issue where the hanging lamps moved erratically when hit with rounds from a shotgun.
Elysium map fixes: - Fixed multiple areas in the Castle Arena where ZEDs could not reach players.
- Fixed a number of collision issues in the Castle Arena with various structural pieces.
- Fixed multiple areas in the Forest Arena where ZEDs could not reach players.
- Fixed a number of collision issues in the Forest Arena with the various ground clutter items.
- Fixed multiple pathing issues with ZEDs in the Forest Arena.
- Fixed multiple spots where weapons could be dropped out of the reach of players in the Forest Arena.
- Fixed an issue where the cardboard boxes in the Forest Arena would glow when shot.
- Fixed multiple areas in the Swamp Arena where ZEDs could not reach players.
- Fixed a number of collision issues in the Swamp Arena with the various ground clutter items.
- Fixed a number of pathing issues with ZEDs in the Swamp Arena.
- Fixed an issue with the players taking damage from the toxic water while not being close to it.
- Fixed a number of collision issues in the Desert Arena with the various ground clutter items.
- Fixed multiple pathing issues with ZEDs in the Desert Arena.
- Fixed a ZED spawn point in the Desert Arena where ZEDS would be stuck.
- Fixed a number of collision issues in the Space Arena with the various ground clutter items.
- Fixed an issue where the Spectator camera could leave the playable area in the Space Arena.
- Fixed multiple LODs issues in the Virtual Arena.
- Fixed an issue where the fog in the Virtual Arena would disappear when approached.
- Fixed an issue with Zeds spawning in different zones of the map due to blocked spawn areas.
- Fixed an issue where the boss spawns outside of the Main Arena.
- Fixed a pathing issue with the gate in Elysium where Zeds would not follow players.
- Fixed multiple pathing issues with ZEDs and Bosses in the Main Arena.
- Fixed multiple areas in the Main Arena where Zeds were unable to get to the players.
- Fixed multiple LODs of the towers in the Main Arena.
- Fixed an issue where all of the grass in the Main Arena is hanging in the air above the ground.
- Fixed multiple spots in the Main Arena where players could get to unintended places with the Shotgun Impulse jump.
- Fixed an issue where shooting the water used blood effects instead of water effects.
- Fixed an issue where players could see through the map if crouching in the water and jumping.
- Fixed an issue where the hanging lamps moved erratically when hit with rounds from a shotgun.
- Fixed an issue with the collision on the stairs in the Loremaster Sanctum where weapons and dosh passed through them.
- Optimized multiple areas of the map to increase performance.
Fixed an issue on Desolation in Vs. where players were able to fall out of the map while playing Zeds. Fixed an exploitable spot in Outpost where Zeds could not attack players. Fixed an exploitable spot in Santas Workshop where Zeds could not attack players. Fixed an issue with the Mine Reconstructor where the mines were unable to be detonated if completely out of ammo and sprinting. Fixed an issue with the HRG Teslauncher where the screen shake caused by the recoil would stop after firing multiple rounds. Fixed an issue with the HMTech-501 where the screen shake caused by the recoil would stop after firing multiple rounds. Fixed an issue with the HRG Arc Generator where the arc animation was inaccurately showing arcs to party members. Fixed an issue with the FN FAL ACOG where the magazine would clip into the weapon during the standard reload animation. Fixed an issue with the FN FAL ACOG's 3rd person shot audio was not being audible. Fixed an issue with the HRG Kaboomstick using the Doomstick's reload animation. Fixed an issue with the Boomstick where two additional shells were shown during the reload animation. Fixed an issue with the Caulk n' Burn where the pilot flame would float in midair while playing on higher FoV settings. Fixed an issue where the HRG Kaboomstick was ejecting four shells instead of two. Fixed an issue where the Winchester 1894's 3rd person shot audio was not audible. Fixed an issue with the HX25 Grenade Pistol where its firing sound fx were using the Kaboomstick's audio cues. HRG Vampire weapon fixes: - Fixed an issue where the audio for the consuming sound would trigger late for party members.
- Fixed an issue with the reload animation where parts of the muzzle were not visible.
- Fixed an issue where there was a syncing issue when spamming fire immediately after reloading the weapon.
- Fixed an issue where there was excessive barrel shaking during the consuming of the ammo
Frost Fang weapon fixed - Fixed instances with the 1p reload animation that would lead to the hands being positioned on the weapon in an unnatural way.
- Fixed instances with the 3p reload and weapon swap animations where they would break upon use.
- Fixed an issue where the shells that were ejected versus those being loaded were different colors.
- Fixed an issue where the ejected shell did not appear after firing the weapon.
- Fixed an issue where the character animation would break when changing weapons between the Frost Fang and any others.
Fixed an issue with various Mrs. Foster skins applying over the top of the Reaper Outfit. Fixed an issue with various Rae Higgins skins applying over the top of the Reaper Outfit. Fixed an issue where the Tactical Elf Backpack would hang in midair off of DJ Scully. Fixed an issue where multiple skins would override the Reaper Outfit and overlap with it. Fixed an issue where DAR would not play any of it's last man standing audio lines. Fixed an issue with teammate nicknames becoming unreadable to disappearing when the Friendly HUD scale is reduced. Fixed an issue where sometimes when trying to exit the Trader menu the UI would not disappear leaving the play stuck in the Trader menu. Fixed multiple instances of the wrong declination being used in Russian. Fixed multiple instances of Russian text exceeding the text boxes. Fixed multiple instances of Russian text using incorrect word wrapping. Fixed the declination of the words in the "Ammo Backpack Door repair" strings in Russian. Fixed the declination of the words in the "Button Layout" in the Controls menu in Russian. Fixed the declination of the words in the "Basic Training" in the main menu in Russian. Fixed the declination of the words in the new Steam achievements in Russian. Fixed an issue where part of the sentence for the new Steam Achievement was missing in Russian. Fixed an issue where friend invites would cause a crash after extended play sessions when sent. Updated the copyright date and credits. Fixed an issue where XB/PSN profiles were not opening when clicking on the users name. submitted by /u/ANoobSniper [link] [comments] |
Double XP and quadruple item drops will last 4 weeks! Posted: 08 Dec 2020 11:37 PM PST |
400 IQ Tripwire Interactive Posted: 09 Dec 2020 02:18 PM PST |
Double xp you say? Posted: 09 Dec 2020 05:07 AM PST |
Demo weapons, what do you use? Posted: 09 Dec 2020 02:46 PM PST Title ^ I keep reading RPG/Deagle/C4 I personally grab the m79 ASAP and run that + starter pistol until I can grab the MGL (m32?). Then sell off starter. Edit: and also what is your reasoning? submitted by /u/MortisProbati [link] [comments] |
Does anyone know of Smash or Massacre affect Frostfang? Posted: 09 Dec 2020 12:42 PM PST |
Do Medic weapons that heal without darts benefit from the medic buff perks? Posted: 09 Dec 2020 11:14 AM PST For example the Healthrower - do players healed by the beam get affected by the speed/damage buff or does it only count for darts? Couldn't find any resources anywhere to confirm how it works. If anyone's got any good up to date websites for loadouts and perk selection please link, I've not played much since EDAR were added. submitted by /u/ZeldenGM [link] [comments] |
On xbox why cant i just press y to swap between pistol and rifle or any bigger gun anymore i swear you could a while back its been a while since i played Posted: 09 Dec 2020 09:59 AM PST |
New Player here. (PS4) Can I unlock the Santa skin without paying real money? Posted: 09 Dec 2020 03:41 PM PST |
If you had to redo the zeds, what would you change? Posted: 09 Dec 2020 01:00 AM PST If I had to redo the zeds, this is what I would do: - Cyst - remove, it's a pointless zed, clots provide easy dosh just as well
- Clot - no changes or removed in favor of nerfed slashers in greater numbers
- Slasher - no changes, although I wonder do we actually need 3 slashing/scratching zeds (slasher, crawler, stalker). Perhaps, slashers should be the easiest zeds then and replace clots in a nerfed version. On the other hand, I understand that crawlers are more like sneaky, fast horizontal slashers (hard to shoot in the head, hard to see agains black background, hard to understand, if they are dead or alive) and slashers are straightforward vertical slashers.
- Crawler - no changes, elite crawlers are fine, although I don't approve of cluster spawns of elite crawlers on HoE.
- Stalker - no changes
- Gorefast - only visual changes: that metal blade and lack of one arm don't make sense, give them claws (like in KF Mod, but bigger and for both arms), gorefiends are ok as more resistant version of gorefasts.
- Bloat - no changes
- Rioter - remove in favor of upgraded siren (see below)
- Siren - visual changes: change her from a walking carcass into a "normal" woman (like a stalker), give her two voice modes: one for damaging players, one for buffing and raging zeds, reduce her head health and perhaps give her jumping abilities and greater agility (like a hunter in L4D)
- E.D.A.R. - remove, there is no place for robots among zeds or just keep them for Matriarch rounds.
- Husk - reduce the reach of his jet of flame and reduce his head health, and, if you really miss E.D.A.R. capabilities (immobilize, rockets, lasers), transfer them to husks.
- Scrake - no changes
- Quarterpound - no changes or remove (too easy and redundant)
- Fleshpound - instead of chasing the player when enraged, he heals on trash zeds or on players (if no trash zeds are around) and gets a shield (like Hans).
- Bosses: never ever, during my KF1 matches, did I wish for more bosses. Patriarch was enough for me and I would still not cry over lack alternatives. But I guess I'm in the minority here, so Hans and Matriarch are fine, too. Matriarch should be nerfed though (or atleast remove the E.D.A.R.s).
- Abomination and King Fleshpound shouldn't be bosses, because they have no personality or agenda. They should be demoted to lieutenants in the final rounds (one of each per round). I would keep their powers and armor, nerf their health and put them as regular enemies in the regular rounds. Also, perhaps, Abomination can spawn elite crawlers instead of abomination spawns or, alternatively, less abomination spawns.
submitted by /u/FortunateSpear [link] [comments] |
Cant play with friends Posted: 09 Dec 2020 03:19 PM PST Hey guys I've been trying to play with friends (PS4) and everytime my friends join my party we find a match they get left out and still stuck in the main menu, and when they try to join me back it say "connection to the host has been lost" and another thing is my friends can never find a match they get the "searching for online match" FOREVER Any suggestions of what we can do? submitted by /u/YazanIdris [link] [comments] |
hey TW would you please fix this your steam banner? it should be only the name of the game not a mini banner from a few updates ago. Posted: 08 Dec 2020 03:09 PM PST |
Just some general tips for killing floor 2 Posted: 09 Dec 2020 10:17 AM PST I got killing floors a few months a ago and played it with friends but took a break to play other games, im trying to get back into it. Im a level 23 firebug and have 3 other classes that are at level 10 or higher so I have some experience with the game. I just wanna know some general tips like how to improve my gameplay cause i feel like they could be alot better. submitted by /u/BeWondUwUknown [link] [comments] |
Anyone else having this issue? Ps4 Posted: 08 Dec 2020 06:58 PM PST |
Frost fang yay or nay? Posted: 09 Dec 2020 10:00 AM PST This post is for those considering buying it. I personally don't like the ice effect it doesn't feel like a shotgun but it's ok in power. The axe is fine but I'd rather use the medic bat for the price submitted by /u/logiclair38292 [link] [comments] |
Is it just me or are the trader times shorter on suicidal? Posted: 09 Dec 2020 09:29 AM PST I can't test it right now but it's something I was thinking about. Some of these maps are so big by the time I get to the trader I barely have any time to buy stuff submitted by /u/logiclair38292 [link] [comments] |
What goes through someone's mind being a survivalist/berserker on the boss round? Posted: 09 Dec 2020 09:22 AM PST Bonus points on suicidal. Like you are completely useless to the team either play as zerk or something else. submitted by /u/imafruit0201 [link] [comments] |
I made 41 minute Metal (Mostly) Instrumental Killing Floor 2 video Posted: 08 Dec 2020 04:50 PM PST |
No Ammo box in Elysium main arena? Posted: 09 Dec 2020 12:23 AM PST I only played a couple games on HoE so not sure about other levels, but there is no ammo box at all in the main arena, and this is not how it is in beta. Did it only happen to my game or is that happening to everyone? Also Frost Fang is so good, it basically lowers the difficulty by 1 level lol. submitted by /u/Comfortable-Ad2113 [link] [comments] |
Pretty new to KF2, just have some questions. Posted: 08 Dec 2020 04:21 PM PST - How hard is it to clear gaps between difficulties? Are they fairly paced out or is there a point where the difficulty curve becomes a difficulty wall?
- How good is the AA-12 on Support? I'm only using it cause I recognized it from PAYDAY 2 lol.
- What's the best perk and the worst perk? I know that answer probably relies a lot on difficulty, skill and bias. I'm just looking for personal opinion cause I wanna try stuff out.
- Is there any drama concerning Tripwire? Not exactly familiar with the company, just something I like to know before I get invested with a game.
- Best Maps?
submitted by /u/spooooooooooooooonge [link] [comments] |
Frost fang feels really good on Survivalist Posted: 08 Dec 2020 06:50 PM PST Melee Expert seems to work with Frost Fang. Frost Fang alone allows you to solo kill SC quickly. Takes more shots on FP but with parry and the move speed bonus it's also an easy kill. Not to mention the new weapon swap bonus, which allows you to freeze zeds and swap to burst weapons (e.g. m4) if necessary. submitted by /u/gorlami496 [link] [comments] |
How to fix corrupted game data? Posted: 08 Dec 2020 10:25 PM PST Started up the game and instantly got a message saying my data is corrupted and then my PS4 restarted and rebuilt its database. Is my game broke? How do I fix this? submitted by /u/Fulgrim02 [link] [comments] |
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