Killing Floor UNLEASHED HELL MACHINE | Killing Floor 2 action montage |
- UNLEASHED HELL MACHINE | Killing Floor 2 action montage
- Story behind Killing Floor
- Playing Berzerker, which is the most powerful weapon?
- HRG-weapons should have their neon-lights coloured according to the perk they belong too.
- Abomination only bug
- Has anyone noticed how Ana Larive contradicts herself?
- New gun idea for Commando.
- Which bloody crate on PS4 drops the Deepstrike Backpacks for KF2?
- Modding Monday - 5/11/20
- Not Receiving Dosh Vault Crates
- Ideas for New Weapons
- I decided to redownload kf2
UNLEASHED HELL MACHINE | Killing Floor 2 action montage Posted: 11 May 2020 09:45 AM PDT
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Posted: 11 May 2020 02:28 PM PDT Heya, I play Kf2 for a few years now with my best friend, and actually we were interested in the story for a long time. So are all Zeds, experiments of Hans? What kind of role does Horzine actually really play? And were do these E.D.A.R come from? We have so many questions.. I hope some of you can help us, cuz we're really interested in the story behind Kf. Thank you and keep killing Zeds! [link] [comments] | ||
Playing Berzerker, which is the most powerful weapon? Posted: 11 May 2020 04:24 PM PDT Fully upgraded zweihander vs battleaxe? The battle axe seems very slow to me and I can usually upgrade the zwei within a few rounds. [link] [comments] | ||
HRG-weapons should have their neon-lights coloured according to the perk they belong too. Posted: 11 May 2020 12:53 PM PDT Before anyone complains: I'm not a fan of the current HRG-and-DLC-thing either, but I'm working with what we get. After we got a HRG-weapon that didn't look like a neon-blue accident with teh Incendiary Rifle, I thought we finally get some more variety in HRG-styles. Teslauncher and Kaboomstick prove me wrong. I'd think not only would the HRG-weapons look better if they were colour-coded according to perks, it would also leave them open for further HRG-recycling, e.g. an incendiary DBS or an Elephant Gun. My suggestions for the colours, spitballing while trying to give perks of similiar nature a similiar colour: [link] [comments] | ||
Posted: 11 May 2020 04:39 AM PDT So...im fighting the 23time the abomination. Is this a known bug? Atm im playing solo only on mostly custom maps. [link] [comments] | ||
Has anyone noticed how Ana Larive contradicts herself? Posted: 10 May 2020 04:33 PM PDT "I wish this still made me ill." "Uhh, hard not to throw up!" Mmkay lady which one is it? [link] [comments] | ||
Posted: 11 May 2020 03:16 PM PDT Name: Colt m231 Tier: 3 Class: Commando Price: 1,100 Dosh Damage: 33 per shot Rof: 1,250rpm Mag size: 30 Ammo: 360 + 30 Weight value: 5 Notes of interest: -This weapon would have no front post or rear aperture when aiming down sights, rather you'd have to use the fixed carrying handle as point of reference of where the bullets will go. That's a gun I feel should make an appearance in KF2, sorta filling in the role of the m4 from the previous game. Feel free to post your opinions on this! I'd love to hear what you'd have to say! :D [link] [comments] | ||
Which bloody crate on PS4 drops the Deepstrike Backpacks for KF2? Posted: 11 May 2020 02:07 PM PDT On a lesser note, why is there literally zero information on which crates hold what gear for the PS4? [link] [comments] | ||
Posted: 11 May 2020 12:00 AM PDT Welcome to the Modding Monday weekly thread where you can talk about modding Killing Floor.
Special Thread Rules: * If a mod is specific to Killing Floor 1, remember to mention it. * Self Promotion in regards to mods/maps is allowed here. * Rule #1 still applies here, so no exploit mods or killbox mods. * Rule #2 still applies. Treat your fellow mercenaries like humans and save the hate for the zeds. Steam Workshop Mods: 5/5-5/10 [link] [comments] | ||
Not Receiving Dosh Vault Crates Posted: 10 May 2020 11:20 PM PDT Over the past couple days I've earned enough dosh to have unlocked around 3 dosh vault crates but none of them have showed up in my inventory, does anyone know a fix or something I could be overlooking? I'm on xb1 btw [link] [comments] | ||
Posted: 10 May 2020 05:15 PM PDT So they're adding more weapons in the game by re-using existing weapons, throwing a little paintwork on it and then changing the attributes for a different class, the idea I call scraping from the bottom of the barrel if you ask me, oh and then there's the idea of whether or not to charge people a certain fee to have access to these weapons which could annoy a lot of people. Why not create something new that isn't a re-used weapon that's already in the not just for one specific class but for all classes? Commando: M4 G36c or K Famas New AK M249 or M60 HK 416 Gunslinger: Luger MK23 from KF1 FN FiveseveN Have the ability to change your 9mm pistols to something else Berreta 93r Glock 18 (is a good idea) Demolitionist: Panzerfaust Claymores XM25 China Lake Support: Saiga 12 SPAS 12 blunderbuss (is a good idea) Hunting Shotgun (long-range) SWAT: Beretta M12 Swiss MP9 PP Bizon PPSH-41 S&W 76 MP 40 Uzi Berserker: Good old Chainsaw Knuckle Dusters something Medieval like Halberd or Flail (Menacing Ball) Police Baton Lead Pipe Sharpshooter: M14 (G.I. version) Another Bolt action rifle like Kar 98K or Remington 700 L115 A1 or L96 Mare's Leg Add some variety, not just something that is already in the game. Pump new life into the game for the game rather than reuse the same old assets. This is my personal opinion and not the Gospel. Stay safe and stay on the Killing Floor. [link] [comments] | ||
Posted: 10 May 2020 10:40 PM PDT I guess i deleted the saved data file some time in the past, or it got lost during/after the time i deleted it. I lost so much progress as a medic :( [link] [comments] |
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