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    Monday, May 11, 2020

    Killing Floor UNLEASHED HELL MACHINE | Killing Floor 2 action montage

    Killing Floor UNLEASHED HELL MACHINE | Killing Floor 2 action montage


    UNLEASHED HELL MACHINE | Killing Floor 2 action montage

    Posted: 11 May 2020 09:45 AM PDT

    Story behind Killing Floor

    Posted: 11 May 2020 02:28 PM PDT

    Heya,

    I play Kf2 for a few years now with my best friend, and actually we were interested in the story for a long time. So are all Zeds, experiments of Hans? What kind of role does Horzine actually really play? And were do these E.D.A.R come from? We have so many questions.. I hope some of you can help us, cuz we're really interested in the story behind Kf.

    Thank you and keep killing Zeds!

    submitted by /u/PotatoSausageJuice
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    Playing Berzerker, which is the most powerful weapon?

    Posted: 11 May 2020 04:24 PM PDT

    Fully upgraded zweihander vs battleaxe? The battle axe seems very slow to me and I can usually upgrade the zwei within a few rounds.

    submitted by /u/BamMargerasLogofShit
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    HRG-weapons should have their neon-lights coloured according to the perk they belong too.

    Posted: 11 May 2020 12:53 PM PDT

    Before anyone complains: I'm not a fan of the current HRG-and-DLC-thing either, but I'm working with what we get.

    After we got a HRG-weapon that didn't look like a neon-blue accident with teh Incendiary Rifle, I thought we finally get some more variety in HRG-styles. Teslauncher and Kaboomstick prove me wrong.

    I'd think not only would the HRG-weapons look better if they were colour-coded according to perks, it would also leave them open for further HRG-recycling, e.g. an incendiary DBS or an Elephant Gun.
    I don't know how difficult and time-consuming modelling is, but I can't imagine changing the hue of the neon-spots being too much effort.

    My suggestions for the colours, spitballing while trying to give perks of similiar nature a similiar colour:
    Zerk: dark red
    Commando: dark green
    Support: dark blue
    Demo: bright yellow
    Sharp: white
    Gunslinger: light grey
    Medic: light blue
    Firebug: bright orange
    Swat: light green
    Survivalist: maybe rainbow, maybe changing colours, otherwise: purple.

    submitted by /u/RoughShadow
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    Abomination only bug

    Posted: 11 May 2020 04:39 AM PDT

    So...im fighting the 23time the abomination. Is this a known bug? Atm im playing solo only on mostly custom maps.

    submitted by /u/Mau-MauOConnor
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    Has anyone noticed how Ana Larive contradicts herself?

    Posted: 10 May 2020 04:33 PM PDT

    "I wish this still made me ill."

    "Uhh, hard not to throw up!"

    Mmkay lady which one is it?

    submitted by /u/AkingSizeTwix
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    New gun idea for Commando.

    Posted: 11 May 2020 03:16 PM PDT

    Name: Colt m231

    Tier: 3

    Class: Commando

    Price: 1,100 Dosh

    Damage: 33 per shot

    Rof: 1,250rpm

    Mag size: 30

    Ammo: 360 + 30

    Weight value: 5

    Notes of interest:

    -This weapon would have no front post or rear aperture when aiming down sights, rather you'd have to use the fixed carrying handle as point of reference of where the bullets will go.

    That's a gun I feel should make an appearance in KF2, sorta filling in the role of the m4 from the previous game.

    Feel free to post your opinions on this! I'd love to hear what you'd have to say! :D

    submitted by /u/NOZ115
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    Which bloody crate on PS4 drops the Deepstrike Backpacks for KF2?

    Posted: 11 May 2020 02:07 PM PDT

    On a lesser note, why is there literally zero information on which crates hold what gear for the PS4?

    submitted by /u/Rahnzan
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    Modding Monday - 5/11/20

    Posted: 11 May 2020 12:00 AM PDT

    Welcome to the Modding Monday weekly thread where you can talk about modding Killing Floor.

    • Did you try a new map or mod this weekend? What did you think about it?
    • Is there a mod that you think is great that you want to get noticed?
    • Do you have suggestions for a mod?
    • Are you working on a new mod? Got something in production you want to show off?
    • Got a question about adding a mod?
    • Got a question on how to mod?
    • Got a question on how to start creating mods?

    Special Thread Rules: * If a mod is specific to Killing Floor 1, remember to mention it. * Self Promotion in regards to mods/maps is allowed here. * Rule #1 still applies here, so no exploit mods or killbox mods. * Rule #2 still applies. Treat your fellow mercenaries like humans and save the hate for the zeds.

    Steam Workshop Mods: 5/5-5/10

    KF-CTF Dust

    Collection of NTTP maps

    KF2-Server-Extension (RPG mod)

    SnWeapon for KF2

    KF-PowerCore_Holdout_12p

    Neptunia Purple Heart Katana

    KF-BurningParisFixed

    Mod-Eu Weapon Pack One

    KF-VIP Snow Forest

    The Backrooms

    submitted by /u/Kaiyoto
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    Not Receiving Dosh Vault Crates

    Posted: 10 May 2020 11:20 PM PDT

    Over the past couple days I've earned enough dosh to have unlocked around 3 dosh vault crates but none of them have showed up in my inventory, does anyone know a fix or something I could be overlooking?

    I'm on xb1 btw

    submitted by /u/TrumpThirstyEmu
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    Ideas for New Weapons

    Posted: 10 May 2020 05:15 PM PDT

    So they're adding more weapons in the game by re-using existing weapons, throwing a little paintwork on it and then changing the attributes for a different class, the idea I call scraping from the bottom of the barrel if you ask me, oh and then there's the idea of whether or not to charge people a certain fee to have access to these weapons which could annoy a lot of people.

    Why not create something new that isn't a re-used weapon that's already in the not just for one specific class but for all classes?

    Commando:

    M4

    G36c or K

    Famas

    New AK

    M249 or M60

    HK 416

    Gunslinger:

    Luger

    MK23 from KF1

    FN FiveseveN

    Have the ability to change your 9mm pistols to something else

    Berreta 93r

    Glock 18 (is a good idea)

    Demolitionist:

    Panzerfaust

    Claymores

    XM25

    China Lake

    Support:

    Saiga 12

    SPAS 12

    blunderbuss (is a good idea)

    Hunting Shotgun (long-range)

    SWAT:

    Beretta M12

    Swiss MP9

    PP Bizon

    PPSH-41

    S&W 76

    MP 40

    Uzi

    Berserker:

    Good old Chainsaw

    Knuckle Dusters

    something Medieval like Halberd or Flail (Menacing Ball)

    Police Baton

    Lead Pipe

    Sharpshooter:

    M14 (G.I. version)

    Another Bolt action rifle like Kar 98K or Remington 700

    L115 A1 or L96

    Mare's Leg

    Add some variety, not just something that is already in the game. Pump new life into the game for the game rather than reuse the same old assets. This is my personal opinion and not the Gospel. Stay safe and stay on the Killing Floor.

    submitted by /u/202cooper
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    I decided to redownload kf2

    Posted: 10 May 2020 10:40 PM PDT

    I guess i deleted the saved data file some time in the past, or it got lost during/after the time i deleted it. I lost so much progress as a medic :(

    submitted by /u/PlaneCrow
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