- XP Efficiency - I was curious about the XP difference per difficulty for bosses. Hard is by far the best difficulty to grind on. Suicidal and HOE XP gains do not warrant the time, health, or difficulty increase they bring.
- This song is perfect after a fantastic game in Zedternal. I wish Elena Seigman did a legit song for KF2.
- The problem with Sharpshooter: Railgun build is good but everything else seems to be second rate/subpar/inferior.
- Effectiveness as a Berserker
- Update server not working?
- The mother clucking Matriarch
- Is Audio important?
- Discussion about Sharpshooter and why it's so unpopular
- Alright I need some help
- I need help.
- I just had to face Matriarch 5 times consecutively (died at level 28) while playing endless on survival difficulty in nuked.
- Is this game buggy?
- game goes to not responding while loading the game
- So I just noticed the COMPOUND BOW is inaccurate when hipfiring. Lol.
- Blue, pink, and white mohawk cosmetic
Posted: 31 Mar 2020 04:22 PM PDT
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Posted: 01 Apr 2020 10:41 AM PDT | ||
Posted: 01 Apr 2020 01:41 PM PDT Railgun/Magnum or Railgun/SPX is probably the best Sharpshooter build right now. It works both in low level and high level difficulty. It works both in chaotic pub and in coordinated play. On 6-player Hell on Earth - You can reliably kill Scrake and Fleshpound with 2 Railgun headshot. With 1x Rack-Em-Up stack and all left skill, T5 Railgun can oneshot Scrake.
Okay now let's take a look at other weapons and their builds
I think the problem with Sharpshooter is that Tripwire balances this perk as a standing still turret. That's why everything leads to Railgun being the best. Playing other build makes you feel like a lesser version of Commando and Gunslinger. Due to the way the skills are set up (picking between Rack Em Up and Tactical Reload), using high damage single shot fast reload build with Railgun is better than average damage multiple shot slow reload with other rifles. [link] [comments] | ||
Posted: 01 Apr 2020 07:42 AM PDT How can I be more effective for my team? Should I be more tank oriented and choose the left side perks or right? Do I just need to play more to get used to parrying? Any tips let me know. [link] [comments] | ||
Posted: 01 Apr 2020 10:36 AM PDT I've updated my server but the new map isn't appearing, even when I use the validate command. Anyone else having this problem? [link] [comments] | ||
Posted: 01 Apr 2020 12:29 PM PDT Is she possible during duos on the new map? Me and my little brother were playing and I doomsticked her and it did a comical amount of damage [link] [comments] | ||
Posted: 01 Apr 2020 08:55 AM PDT I understand that you can hear Fleshpounds and Scrakes more effectively but is it worth listening to the narrator or the Patriarch for the 500th time? [link] [comments] | ||
Discussion about Sharpshooter and why it's so unpopular Posted: 31 Mar 2020 11:34 PM PDT So i recently came across a steam thread called " what perks do you struggle with most" ( https://steamcommunity.com/app/232090/discussions/0/2144217547137949759/ ) and about 99% of the answers were Sharpshooter. Now, i know that sharpshooter is an invaluable part of a coordinated team but you can't have a perk solely based around highest level of play. Infact, i have close to 600 hours in this game and i've almost never seen anyone play sharpshooter on suicidal and hell on earth (excluding myself). The only time its picked is bosswave. The skillset of sharpshooter imo is a bit too janky and overly complicated. You can also manage with every perk in an unreliable team but sharpshooter just straight up doesn't work in random HOE. I suggest the following changes to make the perk a bit more appealing on Random public games- Switch places of Ballistic Shock and Tactical Reload skill A big reason sharp is unpopular seems like not being able to pick both rack em up and tactical reload. Its understandable since most sharp guns (excluding EBR and FNFAL) have extremely slow reload. For example, use the SPX and magnum on gunslinger and then try them on sharp. There's a massive difference in their usability. And yes i know that you can crouch to reload slightly faster but that's gimmicky as hell. its also only 20% boost whereas actual elite reloads are much faster. There are no other perks where the principal reload skill competes with principal damage skill. Gunslinger can have reload and Rack em up, Commando can have reload and HPR, support can have reload and salvo. The artificial limitation is only placed on sharp. Also some builds like EBR+ Crossbow isn't viable because of this limitation Better recoil reduction Currently sharpshooter has 25% recoil reduction (35% with deadeye). Compare that to commando which has 50% passive and gunslinger who has 75% with quickdraw. Anyone that tried using the FAL on sharpshooter knows what i'm talking about. Full auto FAL on sharp is barely usable outside point blank range ( yes i know there's semi auto but that's a worse version on EBR so might as well use that). Sharp needs atleast 2% perk level recoil reduction. around 50% Adjustments to weapon weight A lot of sharp guns are unnecessarily heavy. The crossbow has no reason to be 6 weight. should be around 4. Same goes for EBR. Unnecessarily heavy at 7. I'm gonna compare EBR stats with dual desert eagle for gunslinger. Desert eagle- damage - 91 ROF - 545 Ammo- 112 weight - 4. EBR- Damage- 80 ROF - 272 (a bit more with marksman around 350) Ammo - 150 Weight- 7. So EBR is worse than desert eagle in every single way but the ammo and yet it's double the weight pretty much. Doesn't make sense. EBR should be around 6 weight Make 5% chance to trigger zed time a passive Commando has zed time extension as passive. No need to lock such an important part of sharpshooter behind level 25. Early level sharpshooter won't feel as useless to the team Better zed time skills Every perk has skills that increase their DPS in zed time. With Sharp, you actually lose DPS when you trigger zed time. Stun is okay but its only really useful for scrakes. Just imagine this, You're in the middle of a fleshpound takedown and zedtime trigger, with sharpshooter you actually kill the fleshpound slower since sharpshooter weapons shoot really slowly in zed time. That's why i think sharp needs a slight ROF boost in zed time. Not as much as GS or SWAT but around 2 times faster will do. Better self defense when using railgun/m99 build Right now only weapons you can use with railgun/m99 are spx and magnum. Both of which are terrible for killing trash. Crossperking single pistols like desert eagle/ af 2011 should solve this issue Make damage bonuses less gimmicky I understand that you can't give out all damage bonuses for free. But they should be on some form of cooldown like berserker parry skill. Like if you crouch for a second you should get the benefits from stability skill for next 5 seconds even if you aren't crouching. Make incaps more consistent Sharp currently has the best incaps in game (stun and freeze) but they rely too much on RNG. Sometimes they freeze grenade freeze 3-4 larges, sometimes they walk right through it. sometimes the crossbow stuns, sometimes it doesn't. its annoying and should be fixed. These tweaks should make the perk much more attractive to play in public HOE. Please let me know your thoughts and any other suggestions you may have [link] [comments] | ||
Posted: 01 Apr 2020 11:07 AM PDT I'm trying to solo the weekly tiny terror and it's on suicidal difficulty. This is my first time playing on suicidal and it's kind of tough. I'm playing support as I pretty much main that perk and almost have all the skills for it. I'm doing the weekly on biolapse to also complete the seasonal stuff and the furthest I've made it is to wave 4. That's when things got tough as a flesh pound was introduced with a swarm of zeds. So do you guys have any tips on how I can beat it? Or do I just have to keep playing it to improve? [link] [comments] | ||
Posted: 01 Apr 2020 09:12 AM PDT I'm new to the game and i can't quite figure out how to deal with the big zeds, Like fleshpounds for an example. They always kill me. How do i deal with them? [link] [comments] | ||
Posted: 31 Mar 2020 07:01 PM PDT Sorry about the weird title. Is this just an unfortunate coincidence? I hate Matriarch and am hoping it's not some strange glitch. [link] [comments] | ||
Posted: 31 Mar 2020 10:35 PM PDT Just bought killing floor 2 today and so far the game has soft crashed my pc twice and crashed once when a try to change my graphics settings then not opened when I click run probably about 5 times now, is this game buggy as fuck or am I just unlucky? [link] [comments] | ||
game goes to not responding while loading the game Posted: 31 Mar 2020 08:15 PM PDT i havn't played the game since 2016. I came back to the game today and the game doesnt seem to load when i have steam overlay enabled. I dont have fraps or shadowplay installed [link] [comments] | ||
So I just noticed the COMPOUND BOW is inaccurate when hipfiring. Lol. Posted: 31 Mar 2020 03:36 PM PDT The arrow doesn't fire in the middle of crosshair. Just noticed it in ZEDTIME. No, I wasn't moving. Yes, the arrow was pulled back. The arrow goes wherever it wants to. This needs patched or else this weapon is absolutely useless. [link] [comments] | ||
Blue, pink, and white mohawk cosmetic Posted: 31 Mar 2020 03:50 PM PDT Does anyone know how to get the blue, pink, and white colored mohawk cosmetic in the neon nightmares update video? Trying to get it for my BF, thank you! [link] [comments] |
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