Killing Floor So glad I was wearing the brown pants... |
- So glad I was wearing the brown pants...
- An old but awesome stick animation of KF1.
- KF2 Tweaker 2.4.5 released! (2020-02-09)
- KF-Bedlam [Alpha 0.1] developer progress update gameplay. 1-2 weeks away for complete full playable Alpha version of Bedlam. More info in comments!
- Questions regarding the Healthrower
- Scrake facepalms player who got cornered
- Matriarch's mechanics and moveset are perfectly fine, she just needs some numbers tweaks
- Getting kicked before i can even play
So glad I was wearing the brown pants... Posted: 09 Feb 2020 02:14 AM PST
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An old but awesome stick animation of KF1. Posted: 09 Feb 2020 09:31 AM PST
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KF2 Tweaker 2.4.5 released! (2020-02-09) Posted: 09 Feb 2020 11:00 AM PST Just want to let you guys know I've released an update for KF2 Tweaker. It's a small but potentially useful update. I've added option to BACKUP and RESTORE Key Binds, so you can safeguard them even further from random resets that still seem to plague this game. Existing LOCK and UNLOCK sets it as read-only where this actually creates a duplicate. You can also restore it from KF2 Tweaker directly. Just be aware that every time you use BACKUP option it overwrites the old backup. DOWNLOAD: [link] [comments] | ||
Posted: 09 Feb 2020 06:06 AM PST
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Questions regarding the Healthrower Posted: 09 Feb 2020 02:10 PM PST I got the game like, two days ago so forgive me So the Healthrower procs Symbiotic Health which made me wonder how it handles Adrenaline Shot, Coagulant Booster and Focus Injection. Adrenaline Shot, as an example, boosts Movement Speed by 10% with one syringe shot, 20% with two and 30% with three. Would sustained fire with the Healthrower max out the bonus? If so, how quickly? Second question: Is the Healthrower bad? [link] [comments] | ||
Scrake facepalms player who got cornered Posted: 08 Feb 2020 06:41 PM PST
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Matriarch's mechanics and moveset are perfectly fine, she just needs some numbers tweaks Posted: 08 Feb 2020 07:06 PM PST I was thinking maybe a 10% damage reduction and 1 less E.D.A.R spawn per player would help to alleviate difficulty concerns while still keeping it challenging and fun to fight. [link] [comments] | ||
Getting kicked before i can even play Posted: 09 Feb 2020 06:52 AM PST Joining suicidal games as an admitedly under leveled perk (lv 12 swat) only to be kicked before i can even play , is it because of the level or because swats seen as a kind of useless perk next to the comando , i get that recomended level is 15 for suicidal but these hard games just feel way too easy , i feel i play my role well as a trash killer firsmost , i play on consoles but still have pretty good aim and i try to pop heads as much as i can whilst trying to support big zed kills with the nailgun if i feel the team is struggling or threatened by them . I guess im just gonna have to grind out the levels on hard for now but it just feels pretty toxic from an already small comunity , granted its console so its probably a lil detached from the main comunity but still. Just to clarify again , im getting kicked before i even get a chance to prove im decent at the game , i would understand if a round goes by and im racking up 0 trash kills and im just increasing the difficulty for my team . What are your guys opinions on this type of thing? [link] [comments] |
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