Killing Floor Can't wait for the sequel where we start killing ceilings with the Killing Wall DLC for only $69.420 |
- Can't wait for the sequel where we start killing ceilings with the Killing Wall DLC for only $69.420
- Is there anything interesting that happens in Endless mode past a certain point?
- And Zerker makes four
- Played my first match. What is happening
- Mouse Clicking Problem
- Playercount on Serverbrowser
- Rubber banding on xbox
- Unkillable fleshpounds that fight eachother
- Anyone else having a hard time connecting to matches right now?
- Cool weapons ideas that I came up with
- Why is nobody playing vs?
Can't wait for the sequel where we start killing ceilings with the Killing Wall DLC for only $69.420 Posted: 04 Apr 2021 12:59 PM PDT
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Is there anything interesting that happens in Endless mode past a certain point? Posted: 04 Apr 2021 07:45 AM PDT I made it to wave 51 before getting bored, only thing that stood out as unique was Patriarch spawning a Scrake. [link] [comments] | ||
Posted: 03 Apr 2021 08:57 PM PDT
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Played my first match. What is happening Posted: 04 Apr 2021 01:41 PM PDT
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Posted: 04 Apr 2021 10:52 AM PDT Hello everyone, I recently started having an issue in KF2 on PC where the game has trouble "registering" my left mouse clicks for firing/attacking. I knownits not a problem with my mouse as it works perfectly fine, and I have also tried changing the keybinding to something else with no issues. Any ideas? It makes combat much more difficult when you have no idea if your gun will actually shoot or not. TIA [link] [comments] | ||
Posted: 04 Apr 2021 04:50 AM PDT I always have a difference in the playercount in the serverbrowser of 2. Always. For example if it says 4/6 and i join in then there are 2 players. Same like 5/6 there are only 3. But if it says 6/6 i cant join, so when i want to join a server, i can expect at max 4 other players... Does this occure to anybody else or something similar maybe? [link] [comments] | ||
Posted: 04 Apr 2021 11:59 AM PDT I've noticed that since the recent update that I have been rubber banding a lot more. And it happend at random. Has anyone had this experience? [link] [comments] | ||
Unkillable fleshpounds that fight eachother Posted: 04 Apr 2021 01:01 AM PDT Elysium Endless - Hard (public) Wave 24 It was in the botanica down to the last 3 large zeds. When a scrake and fleshpound started fighting eachother in the stairwell, while the second fleshpound was fighting our remaining berserker and medic. Zerker was built tanky with an ion thruster and medic was full support heal; wielding smg and rifle for plenty of needle heals. Second FP would not die even after ten minutes. Medic peels off to check out SC & FP- kills SC- now 2 invincible FPs. Gave up by then, what do you guys think what happened? [link] [comments] | ||
Anyone else having a hard time connecting to matches right now? Posted: 03 Apr 2021 11:06 PM PDT Titles says it all, been trying to load into a match both private and public on multiple stages and nothing. On PC/Steam servers [link] [comments] | ||
Cool weapons ideas that I came up with Posted: 03 Apr 2021 05:56 PM PDT Not all of these are the best ideas, but I think some could be really fun. What are you thoughts on my list? Javelin (berserker): light attach just swing the weapon like a normal melee, but heavy attacks throws the javelin for high damage. You would have a few javelins on hand, missed shots and be picked up, and shots that hit zeds will break (similar to the cross bow) Military drone (commando): a drone that will fly around the battle field and is controlled with a controller. Can be set to different modes with the alt button. The modes include "support" to heal players, "attack" to fire at zeds, or "destruction" to dive bomb and self destructed to do large damage Pepper box (support): A revolver with 24 barrels that fires each with one pull. Would have a really bad reload to compensate for the high damage. BTW this is a real thing, look it up! HRG crossbow (medic): a modified crossbow that fires syringes. Syringes will heal players, but will debug zeds with slow, decreased attack, and increase damage received to them. I got this idea from TF2 Roman candle (demo): A firework launcher that takes a second to light, but when lit will unleashing a unstoppable barrage of fireworks Pyromancer's gauntlets (fire bug): modified gloves with flamethrower strap to them. Primary fire is a normal flamethrower, alt fire charges up a fireball similar to the husk cannon Dual flintlock pistols (gunslinger): high damage, single shot flintlock with terrible reload speed. Throwing knives (sharpshooter): this one is pretty self-explanatory, but primary fire throws one of the knives and bash will stab with the knife, alt will block Pepperball gun (SWAT): modified paintball gun that fire balls of Pepper spray. Deals lowish damage, but will stun zeds, making them unable to do special attack. Can also calm a raging flesh pound or scrake Taser (survivalist): a "melee" weapon that stuns zeds at close range as long as the fire button is held down [link] [comments] | ||
Posted: 03 Apr 2021 04:18 PM PDT |
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