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    Friday, March 12, 2021

    Killing Floor Killing Floor 2 - Spring Update Beta 2 is now live

    Killing Floor Killing Floor 2 - Spring Update Beta 2 is now live


    Killing Floor 2 - Spring Update Beta 2 is now live

    Posted: 12 Mar 2021 02:32 AM PST

    https://steamcommunity.com/games/232090/announcements/detail/3053976124374884911

    How to opt into this beta:

    • Non-server hosts (Steam only): Right click KF2 in your library dropdown menu, select 'Properties', then 'Betas', then select 'preview -' in the dropdown menu

    • Server hosts (Steam only): Type the following in SteamCMD: 'app_update 232130 -beta preview'

    • Non-server hosts (EGS only): Simply launch the 'Killing Floor 2 Beta' install in the launcher.

    How long will this beta be running until?

    It will run from 12 March to final release. (Dates are subject to change - note that the original changelog states it started on 9 March for some reason even though this announcement was pushed earlier today)

    I found a bug! Where do I submit a bug report?

    The Tripwire Bug Report subforum is the best way to bring a bug to Tripwire's attention.

    Will my progress from the standard build be carried over to the beta build (and vice versa)?

    Your stats and inventory will carry over from the standard game to the beta fine, though the reverse (beta to standard builds) may cause some issues (i.e. bugs tied to the upcoming seasonal objective rewards). Perk levelling between builds should work fine though.


    What's added/changed in Beta 1?

    /r/killingfloor mirror of changelog

    What's changed from Beta 1?

    • Gravity Imploder

      • Weapon weight increased from 7 to 8
      • Primary fire explosion damage decreased from 350 to 320
      • Primary fire explosion radius decreased from 375 to 280
      • Added small self-damage on primary fire explosions
      • Transparency of primary fire explosion effect increased
    • HRG Beluga Beat

      • Primary fire damage reduced from 110 to 100
      • Alt fire damage reduced from 280 to 240
      • Primary fire projectile range reduced by 13%
      • Alt fire projectile speed increased by 20%
      • First and second upgrade damage modifier reduced from 15% to 10%
      • Momentum applied to Scrakes, Fleshpounds and Quarterpounds with the primary fire reduced by 33%
      • Armor bonus damage removed from Alt fire
      • Microwave rate of Primary fire reduced by 33%
      • Microwave rate removed from Alt fire
      • Added additional force to Zed ragdolls on deaths done by Alt fire, to increase the impulse on their bodies
    • Resilience (Field Medic Level 5)

      • Max amount of resistance decreased from 70% to 60%
    • Bloodthirst Weekly Outbreak

      • Added healing for killing or assist abomination spawns

    Bug Fixes:

    • Reverted changes to the crossbow damage and stun value to live values. This reverts the behavior previous to the beta where Scrakes were not always stunned.

    • Removed the ability to use the 'suicide' command during trader time as this could lead to servers being left in a bad state.

    • Fixed some issues where the counter for the "Not a Simulation" objective was not increasing though the no damage conditions were met.

    • Dystopia-specific map fixes:

      • Combined various meshes throughout the map to improve overall map performance.
      • Changed LOD distances throughout the map to improve overall map performance.
      • Addressed an issue where zeds could become stuck in the spawn on top of the office building.
      • Fixed an issue where the fog was hiding healthbars and perk icons.
      • Fixed an issue where the player was able to fall through the map after death.
      • Fixed multiple stuck spots caused by debris throughout the map.
      • Fixed multiple instances of invisible collisions throughout the map.
      • Fixed multiple instances of environmental objects z-fighting on the walls and floor throughout the map.
      • Fixed multiple instances of missing geometry throughout the map.
    • Fixed an issue with the Gravity Imploder where when fired long distance the explosion textures were missing which created large squares.

    • Fixed the animation for throwing grenades while the HRG Beluga Beat is equipped.

    • Fixed an issue with the HRG Scorcher where its primary fire would pass through Scrakes.

    • Fixed an issue with the HRG Scorcher where its primary fire projectile would not deal damage when fired at close range.

    • Fixed an issue with the Frost Fang where no round would appear in the receiver in first person.

    • Updated the D.A.R. series crate image to accurately reflect the skins that are available.

    • Fixed an issue with the Famine Reaper Outfit where the incorrect glove texture was applied in first person for all female characters.

    • Fixed an issue with the Zweihander Coliseum skin where the textures on the guard and pommel were missing.

    • Corrected the description of the Dystopia 2029 achievements to use the correct string in Russian

    • Fixed a large number of text strings across multiple languages that had been reverted from the previous fixes.

    • Fixed an issue where the Weekly game mode is displayed as incomplete though it had been completed.

    • Fixed an issue where the VoIP indicator would not appear after changing maps.

    submitted by /u/ANoobSniper
    [link] [comments]

    Jesus Christ...

    Posted: 12 Mar 2021 04:05 AM PST

    Professional retard

    Posted: 12 Mar 2021 08:23 AM PST

    Posted my Horzine mug here last month.. failed to show the hoodie that came with it- this was tough to take with a self timer so my apologies :)

    Posted: 12 Mar 2021 09:30 AM PST

    KF2 started without a homemenu, instead I could float around in the rooms of the homemenu

    Posted: 12 Mar 2021 01:33 PM PST

    Catacombs Solo 10 rounds with Matriarch

    Posted: 12 Mar 2021 04:41 AM PST

    Solid Builds for Survivalist

    Posted: 11 Mar 2021 11:29 PM PST

    Hey Guys,

    Just came back to the game after not playing for over a year. What are some solid builds for Survivalist? I normally play either Sui or HoE so the builds would target that difficulty.

    Thanks in advance!

    submitted by /u/TheVoraciousCatArmy
    [link] [comments]

    Anyone available to play some online?

    Posted: 12 Mar 2021 10:55 AM PST

    Sorry Mods if this is not allowed. I can't find a single person who wants to do some damage in multiplayer.

    Xbox Series S: Indy 813

    submitted by /u/speed721
    [link] [comments]

    Guys, there's a lot of softlocked kf2 servers for endless mode.

    Posted: 12 Mar 2021 06:06 AM PST

    Spread the awareness so that it gets fixed.

    submitted by /u/Bonged_Benny
    [link] [comments]

    Game issues

    Posted: 12 Mar 2021 07:05 AM PST

    Hi, i had to restore my pc to factory settings, so i've downloaded kf2 and it still says chrismas crackdown and sometimes it crashes saying that i don't have enough space in my temp folder and i'm not getting vault crates anymore, anyone has something simmilar to me?

    submitted by /u/Drajfuss
    [link] [comments]

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